ENG1003 Communications Skills and Academic Reporting IBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ENG1003 Communications Skills and Academic Reporting I Fall 2 2 3 4

Basic information

Language of instruction: English
Type of course: Must Course
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: E-Learning
Course Coordinator : Instructor GÜLSEN AKDENİZ HOCAOĞLU
Course Lecturer(s): Instructor SERKAN GÜLŞEN
Instructor YALÇIN GÜDEN
Instructor IŞIL BURSALI
Instructor NİLGÜN KARA
Instructor SEVTAP SIVIŞ
Assist. Prof. AYŞEGÜL LİMAN KABAN
Instructor ZEYNEP MUTLU CANSEVER
Instructor ANIL GÜNAYDIN
Instructor DUYGU CAN
Recommended Optional Program Components: None
Course Objectives: 1. to demonstrate academic language learning strategies with examples
2. to transfer the fundamentals of Academic English
3. to illustrate academic language use with examples
4. to report results and comments in an academic style and format

Learning Outcomes

The students who have succeeded in this course;
1. to guess unknown vocabulary from context
2. to use complex sentence structures and academic phrases
3. to identify the audience, tone, and purpose in academic writing
4. to analyze coherence, cohesion, and unity in academic writing
5. to summarize
6. to paraphrase
7. to apply rules and conventions of academic writing
8. to write a piece of writing in academic language

Course Content

EAP language skills based on the definition of CEFR B2 Level

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the course requirements, syllabus, evaluation system and materials Stated in the syllabus.
2) Exploiting academic texts to develop an understanding of academic language and vocabulary use Stated in the syllabus.
3) Writing A Paragraph in the Academic Context 1) Understanding the requirements of a question 2) Generating a claim based on the given question 3) Selecting/identifying the ideas to support the claim 4) Distinguishing between fact and opinion 5) Understanding the rationale of in-text citation Assignment: Graded tests on the e-learning platform Stated in the syllabus.
4) 1) Understanding cause-effect language 2) Understanding the purpose of the text 3) Understanding the main idea of the paragraphs 4) Distinguishing between main ideas and supporting ideas Assignment: Graded tests on the e-learning platform Stated in the syllabus.
5) 1) Understanding the steps of paraphrasing 2) Practicing paraphrasing 3) Producing complex sentences using academic vocabulary Assignment: Writing task on paraphrasing Stated in the syllabus.
6) 1) Understanding the purpose of the text 2) Understanding the main idea of the paragraphs 3) Identifying the importance of cohesive devices in academic context 4) Distinguishing between main ideas and supporting ideas 5) Exploiting academic texts to develop an understanding of academic language and vocabulary use Assignment: Graded tests on the e-learning platform Stated in the syllabus.
7) Revision and feedback In-class revision and extra practices for the midterm exam Stated in the syllabus.
8) Midterm Exam Week
9) 1) Feedback on the midterm exam 2) Understanding the steps of summarizing 3) Practicing summarizing Stated in the syllabus.
10) 1) Exploiting academic texts to develop an understanding of academic language and vocabulary use 2) Reading the article selectively 3) Integrating the selected ideas through paraphrasing 4) Integrating the selected ideas through summarizing Assignment: Graded tests on the e-learning platform Stated in the syllabus.
11) 1) Exploiting academic texts to develop an understanding of academic language and vocabulary use 2) Understanding the purpose of the text 3) Understanding the main idea of the paragraphs 4) Distinguishing between main ideas/opinion and supporting ideas/facts 5) Understanding the rationale of in-text citation 6) Identifying the importance of cohesive devices in academic context 7) Guessing unknown vocabulary from context 8) Identifying pronoun reference Assignment: Graded tests on the e-learning platform Stated in the syllabus.
12) 1) Developing academic vocabulary through exposure to academic texts 2) Developing academic language through exposure to academic texts 3) Identifying the importance of cohesive devices in academic context 4) Reading the article selectively 5) Integrating the selected ideas through paraphrasing 6) Integrating the selected ideas through summarizing Assignment: Writing an academic summary Stated in the syllabus.
13) Overall Feedback for the writing assignment Extra Writing Practice (practising summarizing) Stated in the syllabus.
14) Revision and feedback Stated in the syllabus.

Sources

Course Notes / Textbooks: Modern Diller Bölüm hocalarının hazırladığı materyaller, ve Internet kaynakları
Materials prepared by the instructors of the Modern Languages Department and Internet resources
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Application 6 % 15
Homework Assignments 2 % 0
Midterms 1 % 30
Final 1 % 45
Total % 100
PERCENTAGE OF SEMESTER WORK % 55
PERCENTAGE OF FINAL WORK % 45
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Application 14 2 28
Homework Assignments 2 2 4
Midterms 1 2 2
Final 1 2 2
Total Workload 92

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.