Week |
Subject |
Related Preparation |
1) |
Latincenin tarihçesi, kullanım alanları
Latin Dili hakkında genel bilgiler |
|
2) |
Latin pronunciation rules Verbum “esse” (to be) General information about the Latin Language |
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3) |
1.declinatio words and noun cases Introduction to grammar rules, learning the gender of words, singular, plural |
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4) |
“Casus”s, Turkish equivalents of the noun cases. Introduction to sentence structures.“Casus”s, Turkish equivalents of the noun cases. Introduction to sentence structures. |
|
5) |
1st group adjectives, adjective phrases. 1. and 2. Coniugatio verbs
Translation studies from Latin to Turkish |
|
6) |
Numbers, examples of aphorisms Reading, comprehension and translation exercises |
|
7) |
Translation studies on some complements and prepositions |
|
8) |
2.coniugatio verbs Reading, comprehension, translation studies |
|
9) |
3. and 4. Coniugatio verbs
Sentence translations |
|
10) |
midterm exam |
|
11) |
Exam questions will be reviewed.
general repetition |
|
12) |
Imperative mood (Imperativus)
Minerva (Athena)
2.declinatio words
Translation and mythology |
|
13) |
2.continue declinatio
Diana (Artemis) Translation and mythology |
|
14) |
quiz |
|
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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