GEP0437 Latin IBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0437 Latin I Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Lecturer(s): Instructor SEMA SEVİNÇ BAYKAL
Course Objectives: Since Latin is not a spoken language, the course will be more grammar-oriented. Word structures, similarities with Western languages, and the origin of words will be studied. The history of Latin will be touched upon and the areas in which it is used in our daily lives will be underlined.
In our lessons, we will study sentence structures and translate from Latin to Turkish. Students who understand Turkish well but cannot write it well can also translate it into English. But since the courses will be held in Turkish, I would like to draw attention to the fact that students who do not know any Turkish should not take the course.
We will also include mythological texts in Turkish from time to time in our lessons. Later, we will do a Latin paragraph study on those texts. If we have time, we will also give short examples of cartoon stories that involve conversations close to daily life. And finally, we will briefly discuss a few authors and their works from Latin literature.

Learning Outcomes

The students who have succeeded in this course;

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Latincenin tarihçesi, kullanım alanları Latin Dili hakkında genel bilgiler
2) Latin pronunciation rules Verbum “esse” (to be) General information about the Latin Language
3) 1.declinatio words and noun cases Introduction to grammar rules, learning the gender of words, singular, plural
4) “Casus”s, Turkish equivalents of the noun cases. Introduction to sentence structures.“Casus”s, Turkish equivalents of the noun cases. Introduction to sentence structures.
5) 1st group adjectives, adjective phrases. 1. and 2. Coniugatio verbs Translation studies from Latin to Turkish
6) Numbers, examples of aphorisms Reading, comprehension and translation exercises
7) Translation studies on some complements and prepositions
8) 2.coniugatio verbs Reading, comprehension, translation studies
9) 3. and 4. Coniugatio verbs Sentence translations
10) midterm exam
11) Exam questions will be reviewed. general repetition
12) Imperative mood (Imperativus) Minerva (Athena) 2.declinatio words Translation and mythology
13) 2.continue declinatio Diana (Artemis) Translation and mythology
14) quiz

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 1 % 10
Homework Assignments 1 % 10
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.