DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
HEM3075 | Complementary Care Approach | Spring | 2 | 0 | 2 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. HAYAT YALIN |
Course Lecturer(s): |
Assoc. Prof. İSMAİL TOYĞAR Instructor EMİNE ÖZDEMİR ASLAN |
Recommended Optional Program Components: | None |
Course Objectives: | To give students the ability of gaining theoretical knowledge and skill with a general point of view about the complementary and alternative treatment methods that are used commonly on healthy and sick individuals, of evaluating the advantages and disadvantages of these methods, and of exploring how they can be integrated into the care practices. |
The students who have succeeded in this course; 1 Knows the importance of the complementary and alternative treatment practices within the framework of the holistic approach. 2 Being able to classify the complementary and alternative treatment approaches that are commonly used both in Turkey and in the world. 3 Classifies the cognitive-behavioral therapies, mind-body medicine, biology-based therapies, energy therapies, and manipulative and body-based systems. 4 Describes the mechanism of action of the complementary and alternative treatment approaches in nursing care practices. 5 Knows the advantages and disadvantages of the selected complementary and alternative treatment methods. |
It includes the complementary and alternative treatment approaches (CAT), its definitions and historical development both in Turkey and in the world, and the CAT approaches in cognitive behavioral therapies (group therapies, individual therapies, hypnosis, dance, relaxation exercises, breathing exercises, meditation, yoga), religious approaches, energy approaches (reiki, biotherapy, reflexology, bioenergy, acupuncture), manipulative approaches (massage, acupressure), alternative medical systems (Chinese medicine, homeopathy, chiropractic and Ayurveda medicine), biological approaches (vitamins, multivitamins, aromatherapy), and in drug-plant interactions, nursing care, research and practices. |
Week | Subject | Related Preparation |
1) | Introduction of the Course | |
2) | Overview of Complementary and Alternative Treatment Approaches ib the World and in Turkey, Historical Development | |
3) | Cognitive Behavioral Therapies 1 | |
4) | Cognitive Behavioral Therapies 2 | |
5) | Energy Approaches 1 | |
6) | Energy Approaches 2 | |
7) | Manipulative Approaches | |
8) | Alternative Medical Systems 1 | |
9) | Alternative Medical Systems 2 | |
10) | Biological Approaches 1 | |
11) | Biological Approaches 2 | |
12) | Drug-Plant Interactions | |
13) | Final Decision, Should the CAT Approaches Be Used? | |
14) | Evaluation of the Course |
Course Notes / Textbooks: | Haftalık olarak verilecektir. Course notes will be given weekly. |
References: | 1.Topuz, E.(2005) Kanserde alternatif ve tamamlayıcı tıp (bilimsel yaklaşım),İstanbul:İletişim yayınları2-Mıcozzi, M.(2011), Fundamentals of complementary and alternative medicine, United States: Saunders Elsevier 2.Mıcozzi, M.(2011), Fundamentals of complementary and alternative medicine, United Stated: Saunders Elsevier 3-Snyder, L. (Ed.) (2007), Complementary and alternative medicine, ethics, the patients and the phsician, United States:humanapress 4-Araz, A., Harlak, H., & Meşe, G. (2007). Sağlık davranışları ve alternatif tedavi kullanımı. TSK koruyucu hekimlik bülteni, 6(2). 5-Kav, S., Hanoğlu, Z., & Algıer, L. (2008). Türkiyede kanserli hastalarda tamamlayıcı ve alternatif tedavi yöntemlerinin kullanımı: literatür taraması. Uluslararası hematoloji-onkoloji dergisi, 18(1). 6-Neldner, K. H. (2000). Complementary and alternative medicine. Dermatologıc clınıcs, 18(1). 7-Papas, S., & Perlman, A. (2002). Complementary and alternative medicine. Medical clinics of North America, 86(1). 8-Turan, N., Öztürk, A., & Kaya, N. (2010). Hemşirelikte yeni bir sorumluluk alanı: Tamamlayıcı terapi. Maltepe Üniversitesi hemşirelik bilim ve sanat dergisi, 3(1). |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 1 | % 10 |
Presentation | 1 | % 10 |
Midterms | 1 | % 20 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Presentations / Seminar | 2 | 20 | 40 |
Homework Assignments | 2 | 20 | 40 |
Midterms | 1 | 20 | 20 |
Final | 1 | 20 | 20 |
Total Workload | 148 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |