DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
BES4074 | Nutrition and Genetics | Spring | 2 | 0 | 2 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Assist. Prof. İLAYDA ÖZTÜRK ALTUNCEVAHİR |
Course Lecturer(s): |
Assist. Prof. FATMA MERT BİBEROĞLU |
Recommended Optional Program Components: | None. |
Course Objectives: | The scope of the course is to explain the effect of the hereditary structure of the individual on the determination of nutritional habits, to stay away from the diseases to which he is genetically predisposed as much as possible and to evaluate the importance and effect of nutrition in order to ensure a high quality of life. |
The students who have succeeded in this course; 1. will be able to interpret the relationship between genetic factors and nutrition. 2. Will be able to develop recommendations for nutrient consumption to increase the expression of genes associated with diseases. 3. will be able to compare genetic diversity-ethnic differences in nutrition. |
This course includes genetic variation:nutritional applications, relationship between genes and nutrients or nutrient components, nutrigenomics and gene expression, nutrigenomics in the evaluation of the efficacy and safety of food components, vitamin metabolism, genetics and environment I, vitamin metabolism, genetics and environment II, enes, diet and plasma lipids, genetic variation and nutritional requirements, gene: environmental interactions and coronar heart disease, gene-nutrient interaction in type 1 diabetes, cancer nutrigenomics, article discussion topics. |
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Course Notes / Textbooks: | Haftalık olarak dağıtılacaktır / Weekly distributed by the course lecturer |
References: | 1- Ordovas JM. Nutrigenetics And Nutrigenomics, World Review of Nutrition and Dietetics,Vol.93,Karger, 2004. 2- Bouchard C., Ordovas JM. Progress in Molecular Biology and Translational Science Recent Advances in Nutrigenetics and Nutrigenomics, Elsevier, USA, 2012 3- Mahan L.K., Escott-Stump S., Krause's Food, Nutrition and Diet Therapy, 10th Edition, W. B. Saunders Company, USA, 2000 |
Semester Requirements | Number of Activities | Level of Contribution |
Presentation | 1 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Study Hours Out of Class | 14 | 3 | 42 |
Presentations / Seminar | 1 | 20 | 20 |
Midterms | 1 | 20 | 20 |
Final | 1 | 40 | 40 |
Total Workload | 150 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |