DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
FTR1010 | First Aid | Spring | 2 | 0 | 2 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Prof. Dr. HASAN KEREM ALPTEKİN |
Course Lecturer(s): |
Assist. Prof. AHU KÜRKLÜ |
Course Objectives: | The objective of the course is to provide the necessary knowledge and skills on first aid. |
The students who have succeeded in this course; The students who have succeeded in this course; 1- To demonstrate an understanding of main structure and functions of human body systems, first aid and first aider concept, circumtances for first aid. 2- To gain main knowledge and skill on first aid for victims with shock, cardio-pulmonary resuscitation, first aid for victims with bleedings, first aid in bone and soft tissue injuries, first aid for burns and frosbites, first aid for wounded victims, first aid for injuries, first aid for poisoning and animal/insect bites, first aid for victims with foreing objects in the body, first aid for drowning victims, and first aid for unconscious victims. 3- To gain main knowledge and skill on triage techques. 4- To gain main knowledge and skill on transportation techques. |
This course includes main human body system, knowledge on first aid about the all body system and for all dangerous conditions, triage and transportation of the patient. |
Week | Subject | Related Preparation |
1) | Introduction into First Aid | |
2) | Human Body | |
3) | First Aid for Victims with Shock | |
4) | Cardio-pulmonary Resuscitation | |
5) | First Aid for Victims with Bleedings | |
6) | First Aid in Bone and Soft tissue Injuries | |
7) | First Aid for Burns and Frosbites | |
8) | Midterm exam | |
9) | First Aid for Injuries | |
10) | First Aid for Poisoning and Animal/Insect Bites | |
11) | First Aid for Victims with Foreing Objects in the Body | |
12) | First Aid for Drowning Victims | |
13) | Transportation and Triage | |
14) | First Aid for Unconscious victims |
Course Notes / Textbooks: | Haftalık olarak dağıtılacaktır. Will be given weekly |
References: | 1- Sözen C. İlk Yardım. Akademik Yayıncılık Eğitim Danışmanlık Tic. Ltd. Şti. 1. Basım. Ankara 2012. 2- İnan F H, Kurt Z, Kubilay İ. Temel İlkyardım Uygulamaları Eğitim Kitabı. T.C. Sağlık Bakanlığı Temel Sağlık Hizmetleri Genel Müdürlüğü. İlkyardım ve Acil Sağlık Hizmetleri Daire Başkanlığı. Ankara 2011. 3- Güleç MA, Akkaya M, Önen G, Çelik K. Temel İlkyardım Uygulamaları Eğitim Kitabı. T.C. Sağlık Bakanlığı Ankara İl Sağlık Müdürlüğü Acil ve Afetlerde Sağlık Hizmetleri Şube Müdürlüğü. Ankara 2012. 4- Uçar M. Hepimiz için A’dan Z’ye İlk Yardım. 2. Baskı. Atlas Kitapçılık Ankara 2008. 5- Atıcı A. İlkyardım Uygulayıcı Kitabı. Adana Nobel Kitabevi. 2010. 6- Summary of the Main Changes in the Resuscitation Guidelines. ERC Guidelines 2010. European Resuscitation Council. Belgium. 7- Dramalı A, Kaymakçı Ş, Özbayır T, Yavuz M, Demir F. Temel İlk Yardım Uygulamaları. Ege Üniversitesi Basımevi Müdürlüğü. İzmir 2003. |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 2 | 26 |
Study Hours Out of Class | 10 | 7 | 70 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 100 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |