DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
MBG3004 | Genetics | Spring | 3 | 0 | 3 | 7 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. EMİNE KANDEMİŞ |
Recommended Optional Program Components: | There is none. |
Course Objectives: | The main objective of the course is to provide an understanding of the principles and concepts of genetics and its applications in biological sciences. |
The students who have succeeded in this course; 1. Introduction to course, define basic concepts in genetics 2. Define DNA as the genetic material 3. Evaluate gene structure and function 4. Discuss outcomes of DNA variations 5. Define Mendelian genetics 6. Identify how chromosomes function in inheritance 7. Differentiate Non-Mendelian genetics from Mendelian genetics 8. Describe genomics and mapping of genomic sequences 9. Define dynamic aspects of genomics 10. Recognize relevance of genetics in cancer 11. Identify genetic composition of biological populations 12. Discuss theories on adaptation and evolution |
Genetics,which is a discipline of biology, is the study of genes, heredity, and variation in living organisms. The course content includes molecular structure and function of genes, gene behavior in the context of a cell or organism (e.g. dominance and epigenetics), patterns of inheritance from parent to offspring, and gene distribution, variation and change in populations. |
Week | Subject | Related Preparation |
1) | Genetics, Introduction | Reading |
2) | DNA as the Genetic Material | Reading |
3) | Gene Structure and Function | Reading |
4) | DNA Mutation, DNA Repair, and Transposable Elements | Reading |
5) | Mendelian Genetics | Reading |
6) | Chromosomal Basis of Inheritance | Reading |
7) | Non-Mendelian Genetics I | Reading |
8) | Non-Mendelian Genetics II | Reading |
9) | Genomics: The Mapping and Sequencing of Genomes and Genetic Mapping in Eukaryotes | Reading |
10) | Functional and Comparative Genomics | Reading |
11) | SNPs and GWAS | Reading |
12) | Genetics of Cancer | Reading |
13) | Population Genetics | Reading |
14) | Molecular Evolution | Reading |
Course Notes / Textbooks: | Ders notları haftalık olarak verilecektir. Course notes will be supplied weekly. |
References: | 1. iGenetics: A Molecular Approach with Mastering Genetics, Peter J. Russell, Third Edition, Pearson Education Inc., 2010 (ISBN-13: 978-0-321-56976-9) 2. Concepts of Genetics, William S. Klug, Michael R. Cummings, Tenth Edition, Pearson Benjamin Cummings, 2011 (ISBN-13: 978-0321732330) 3. Genes X, Jocelyn E. Krebs, Elliott S. Goldstein, Stephen T. Kilpatrick Jones & Bartlett Publishers, 2009 (ISBN-13: 978-0763766320) |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 5 |
Laboratory | 1 | % 20 |
Midterms | 1 | % 25 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Application | 12 | 2 | 24 |
Study Hours Out of Class | 14 | 5 | 70 |
Midterms | 1 | 19 | 19 |
Final | 1 | 20 | 20 |
Total Workload | 175 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |