MBG2004 Computation for Biological Sciences IIBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
MBG2004 Computation for Biological Sciences II Spring 2 2 3 7
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assist. Prof. CEMALETTİN BEKPEN
Course Lecturer(s): Prof. Dr. SÜREYYA AKYÜZ
Course Objectives: This class intended to provide advanced information to computational tools for biology. This course covers the methods and tools for learning foundations of computational biology combining theory with practice. We cover both foundational topics in computational biology, and current research frontiers. We study fundamental techniques, recent advances in the field, and work directly with current large-scale biological datasets.

Learning Outcomes

The students who have succeeded in this course;
• Genomes: Biological sequence analysis, comparative genomics, RNA structure, sequence alignment,

• Pathways and Network analysis: Gene expression, clustering / classification, motifs, Bayesian networks, microRNAs, regulatory genomics, epigenomics

• Molecular Evolution: Gene / species trees, phylogenomics, coalescent, personal genomics, population genomics, human ancestry, recent selection, disease mapping
• Comparative Genomics/Transcriptomics: Compare current NGS mapping methodologies and genomes both theoretically and practically,

• Genome Assembly: With the advances in sequencing technologies it has become much more feasible, and affordable, to assemble and annotate the genomic sequence of most organisms, including large eukaryote genomes. However, high quality genome assembly and annotation still represent a major challenge. In this class, we will discuss current methods and technologies to perform best assembly.

• Current advances in systems and integrative biology (Review)

Course Content

Advanced level sequence data, searching and alignment, structural data, genome sequencing, genome analysis, genetic variation, gene and protein expression, and biological networks and pathways. We will evaluate the results of these analyzes by using advances functional genomics, transcriptomics, enrichment methods

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction Read the Syllabus and Describe Project Details
2) Advanced Comparative Genomics
3) Human Genomic Variations (Population Genetics approach) Practical Lab Assignment 1 by using https://usegalaxy.org/
4) Variant Detection and Methods Single Nucleotide Variations (SNPs) Annotation
5) SNP Genotyping Methods and Micro Array Analyses Practical Lab Assignment 2 by using https://usegalaxy.org
6) Advanced Variant Detection and Methods Structural Variations (SVs) Copy Number Variation (CNVs)
7) Gene Ontology and Gene Annotation Practical Lab Assignment 3 by using https://usegalaxy.org/
8) Advance Transcriptomics (RNA-Seq) Gene set enrichment analysis
9) Midterm Review Midterm Sınavı
10) Genome/Transcriptomics Assembly and Annotation Practical Lab Assignment 4 by using https://usegalaxy.org/
11) Advance Molecular Phylogenetics/Phylogenomics
12) Molecular Evolution/PaleoGenomics Final Project by using https://usegalaxy.org/
13) MetaGenomics
14) Review “Current advances in systems and integrative biology? ” Final Project submission and Final Project Exam

Sources

Course Notes / Textbooks: Ders notları haftalık olarak verilecektir.
Course material will be provided weekly.
References: 1) Durbin, Richard, Sean R. Eddy, Anders Krogh, et al. Biological Sequence Analysis: Probabilistic Models of Proteins and Nucleic Acids. Cambridge University Press, 1998.
2) Jones, Neil C., and Pavel Pevzner. An Introduction to Bioinformatics Algorithms. MIT Press, 2004. ISBN: 9780262101066.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Project 1 % 40
Midterms 1 % 20
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 20
PERCENTAGE OF FINAL WORK % 80
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Study Hours Out of Class 14 7 98
Project 5 4 20
Midterms 1 2 2
Final 1 2 2
Total Workload 178

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.