Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Assist. Prof. ELIZABETH HEMOND |
Course Objectives: |
In this course, student should learn about genetic changes in cancer, phenotype of cancer cells, oncogenes, tumor suppressor genes, hereditary cancers, cell cycle, apoptosis, senescence, DNA repair and cancer, multicellular interactions in cancer. |
Week |
Subject |
Related Preparation |
1) |
Cancer as a disease |
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2) |
Model organisms and techniques used in cancer studies |
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3) |
Mutated genomes of cancer cells, DNA gains, DNA losses and nucleotide changes |
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4) |
Epigenetic changes in cancer cells |
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5) |
Viral and cellular oncogenes |
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6) |
Tumor suppressor genes |
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7) |
Overview of phenotypic changes in cancer cells |
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8) |
Cell cycle and cancer |
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9) |
DNA damage response in cancer cells |
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10) |
DNA repair and cancer |
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11) |
Senescence aberrations in cancer cells |
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12) |
Apoptotic and autophagic aberrations in cancer cells |
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13) |
Invasive and metastatic abilities of cancer cells |
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14) |
Tumor heterogeneity and "cancer stem cells" |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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