| Week |
Subject |
Related Preparation |
| 1) |
Cancer Epidemiology and Terminology |
Reading the Chapter notes |
| 2) |
The Nature of Cancer |
Reading the chapter notes |
| 3) |
Cancer as an Infectious Disease |
Reading the chapter notes |
| 4) |
Oncogenes |
Reading the chapter notes |
| 5) |
Tumor Suppressor Genes |
Reading the chapter notes |
| 6) |
pRB and Control of Cell Cycle Clock |
Reading the chapter notes |
| 7) |
p53 and Cancer |
Reading the chapter notes |
| 8) |
DNA damage response in cancer cells |
Reading the chapter notes |
| 10) |
DNA repair and cancer |
Reading the chapter notes |
| 11) |
Senescence aberrations in cancer cells |
Reading the chapter notes |
| 12) |
Apoptotic and autophagic aberrations in cancer cells |
Reading the chapter notes |
| 13) |
Article Discussions and Student presentations
|
Reading the articles to be presented before class. |
| 14) |
Article Discussions and Student presentations |
Reading the articles to be presented before class. |
| |
Program Outcomes |
Level of Contribution |
| 1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
| 2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
| 3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
| 4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
| 5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
| 6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
| 7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
| 8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
| 9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
| 10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
| 11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
| 12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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