DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
MBG4062 | Forensic Genetics | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. ELIZABETH HEMOND |
Course Objectives: | The aim of this course is to teach the students how to obtain the biological evidence, DNA sources, possible ways to obtain DNA, polymorphic systems used in past and present, basic principles of population genetics, identification, affinity determination e.t.c. |
The students who have succeeded in this course; 1. The use of and application molecular biology techniques in forensic science 2. Crime scene investigation- the collection and transfer of biological evidence 3. Evaluation of biological evidence found at the crime scene and establish a connection between the suspect - victim. 4. identification of biological evidence using DNA technologies and determination of paternity and kinship. 5.The importance of DNA banks In solving forensic cases |
Pure expression, assignment preparation, discussion and evaluation. Students are going to prepare assignments about the uses of DNA in forensic cases. These cases are going to be discussed in the course, so that they can assess their theological knowledge. By preparing their assessments, the students are going to scan scientific literature from internet and scientific journals |
Week | Subject | Related Preparation |
1) | Crime Scene Investigation and DNA Sources I | |
2) | Crime Scene Investigation and DNA Sources II | |
3) | Genetic Markers and Blood Types | |
4) | Polymorphic Enzymes and Proteins | |
5) | Forensic Sciences and DNA | |
6) | Biological samples and DNA Isolation Techniques | |
7) | RFLP, PCR and Electrophoresis Techniques and to use of in Forensic sciences | |
8) | VNTR and STR loci, Somatic STRs | |
9) | X- and Y- chromosome STR loci - the use of forensic cases | |
10) | Mitochondrial DNA and its Analyzes Techniques-- the use of forensic cases | |
11) | STR analyzes- Problems and solutions | |
12) | Mini-STR Loci- advantage of forensic cases | |
13) | SNP and Forensic Identification | |
14) | The importance of DNA Banks in solving criminal cases |
Course Notes / Textbooks: | John M. Butler Fundamentals of Forensic DNA Typing (2009) National Institute of standards and technology Gaithersburg,Maryland,USA William Goodwin, Adrian linacre, Sibte Hadi. An Introduction To Forensic Genetics (2007) Jhon Wiley Ltd.England, ISBN:978-0-470-01025-9 John M. Butler. Forensic DNA Typing: Biology and Technology Behind STR Markers, Academic Press; 2nd edition (2/22/2005), ISBN: 0121479528" |
References: | Konuyla ilgili süreli yayınlar Related publications |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 1 | % 10 |
Midterms | 1 | % 40 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 8 | 112 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 158 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |