DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
MBG4061 | Immunology | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. ELIZABETH HEMOND |
Course Objectives: | To determine the functions of the immune system, to learn the immune system components and immune system types, to understand the molecular mechanism of immune deficiency and autoimmune diseases. |
The students who have succeeded in this course; 1. Can comprehend the essential roles of immune system according to the knowledge of immun system components they gain during the course. 2. Can discriminate the immune system types by comparing their components and their functions 3. Can schema the immun response effector mechanism by learning the crosstalk of cells and molecules 4. Can find association between immune response and the pathogenesis of immun deficiency and autoimmune disease. 5. Can comprehend the immunological methods working principles by using the knowledg in advanced molecular biological methods. 6. Can reach the information about adaptive and humaral immune deficiency syndromes accorindg to scientific papers, assimilate and discusss the knowledge |
To determine the functions of the immune system, to learn the immune system components and immune system types, to understand the molecular mechanism of the immune deficiency and autoimmune diseases |
Week | Subject | Related Preparation |
1) | Introduction to Immunology | |
2) | Cells and tissues of the immune system | |
3) | Innate immunity | |
4) | Antigen processing and presentation to T cell | |
5) | Antigen detection by adaptive immunity | |
6) | Cell mediated immune responses | |
7) | Effector mechanism of cell mediated immunity | |
8) | Humoral immunity | |
9) | Effector mechanism of humeral immunity | |
10) | Hypersensitivity and types | |
11) | Innate and adaptive immunodeficiency | |
12) | Immunological tolerance and autoimmunity | |
13) | Immune response to tumors and transplantation and rejection | |
14) | Cytokines, chemokine, their receptors and techniques in immunology |
Course Notes / Textbooks: | 1. Basic Immunology Updated Edition: Functions and Disorders of the Immune System AK. Abbas, AH. Lichtman, 3. Edition, Saunders, 2010. -Kuby Immunology, TJ. Kindt, BA. Osborne, RA. Goldsby, 6th edition, W. H. Freeman & Company, 2006. -Janeway's Immunobiology, KM. Murphy, P Travers, M Walport, 7 edition, Garland Science, 2007. -Immunology: A Short Course, R. Coico, G Sunshine, 6. Edition, Wiley-Blackwell, 2009. -Roitt's Essential Immunology, PJ Delves, SJ Martin, DR Burton, IM Roitt, 12 edition, Wiley-Blackwell, 2011." |
References: | 1. www.sciencedirect.com 2. www.ncb.nlm.nih.gov.tr |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 10 | % 10 |
Presentation | 2 | % 40 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 7 | 98 |
Presentations / Seminar | 2 | 4 | 8 |
Final | 1 | 2 | 2 |
Total Workload | 150 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |