COP4454 Introduction to Game Development with CryEngineBahçeşehir UniversityDegree Programs PUBLIC RELATIONS AND PUBLICITYGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
PUBLIC RELATIONS AND PUBLICITY
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP4454 Introduction to Game Development with CryEngine Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi CEMAL OKAN ŞAKAR
Course Lecturer(s): Dr. Öğr. Üyesi GÜVEN ÇATAK
Course Objectives: This hands-on course teaches students the technical elements that make a video game and how to use CRYENGINE to implement them.

Learning Outcomes

The students who have succeeded in this course;
1. Illustrate an understanding of the concepts behind game programming techniques.
2. Implement game programming techniques to solve game development tasks.
3. Build familiarity and appreciation of the programmatic components of an industry standard game development engine.

Course Content

This course is intended for 4th-year Computer and Software Engineering students. This subject introduces the fundamentals of programming 3D games in CRYENGINE. This subject aims to build student familiarity with the API library of CRYENGINE as well as give students an appreciation of the technology and algorithms that form those engines.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Installing Cryengine, Overview of Cryengine, Creating, Saving, Loading Projects
2) Introduction to CryEngine DLLs, Explanation of the Flowgraph system and Flowgraph Editor, Simple Scripting with Flow Graph
3) Basic creation of a Flownode in C++, Explanation of the Entity system, Creation of a new type of Entity
4) Explanation of the GameFramework, Controlling Entity game state via the GameFramework event listeners
5) Adding Enemies, Gameplay Triggers & Callbacks
6) Physics & Collisions, Using RNG
7) Detecting the Win Condition, Adjusting Game Menu, Input Methods
8) Using Particles, Playing Sounds, Feature testing with Cvars
9) Handling Complex 3D Objects, Animation Tools
10) Camera Control, Extending the menu through Flow graph
11) Cleaning up the Project, Creating a Game Build
12) Advanced AI Concepts
13) Materials and Shaders
14) VR – Best Practices and Optimisation, VR – API Concepts

Sources

Course Notes / Textbooks: CryENGINE Game Programming with C++, C#, and Lua, ISBN-10: 1849695903
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 3 % 30
Project 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 30
PERCENTAGE OF FINAL WORK % 70
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Project 1 25 25
Homework Assignments 3 15 45
Final 1 30 30
Total Workload 142

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To prepare the students to become communication professionals by focusing on strategic thinking, professional writing, ethical practice and innovative use of traditional and new media
2) To be able to create effective public relations plans using fundamental planning components that include situation analysis, public profile, objectives, strategies and tactics.
3) To be able to apply theoretical concepts related to mass communication, consumer behavior, psychology, persuasion,sociology, marketing, and other related fields to understand how public realtions works.
4) To be able to have the ability to explain and identify problems associated with the relationships between events and facts in the areas of public relations, persuasive communication, communication management, corporate communications.
5) To be able to analyze primary and secondary research data in the fields of perception and reputation management and corporate communication practices.
6) To be able to search, write, and design articles, newsletters, and fliers, brochures, and announcements, in styles and formats appropraite various audiences, mediums and settings.
7) To be able to apply the underlying theories of communication and the necessities of work safety to different types of public relations processes and campaigns.
8) To be able to develop creative and persuasive management skills in terms of reputation, employee relations, leadership and similar corporate practices.
9) To be able to take responsibility in an individual capacity or as a team in generating solutions to given scenarios which can occur in public relations processes.
10) To be able to understand how an organizational culture works and how employees and leaders create messages as a communication tool.
11) To be able to critically discuss and interpret theories, concepts, methods, tools and ideas in the field of public relations.
12) To be able to to use information, communication technologies and computer software with the required level of public relations, marketing communication, persuasive communication, communication management, corporate communications.
13) To be able to explain and describe business marketing activities, economics, business law and global business practices.
14) To be able to recognize national and international, social and cultural dimensions of public relations.