COP4453 Proline – Safe and Smart CitiesBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
COP4453 Proline – Safe and Smart Cities Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi CEMAL OKAN ŞAKAR
Course Lecturer(s): Dr. Öğr. Üyesi TEVFİK AYTEKİN
Assoc. Prof. ALKAN SOYSAL
Course Objectives: In this course, Smart City Operation Centre a comprehensive approach to "Smart Platforms" concept and "Internet of Money" shall be introduced as well, by discussing their impact on all manner in relation to economic, political, humanitarian, social and scientific domains. This course also investigates how "Safe and Smart City" solutions can help urban communities to realise sustainable and safer development and how countries like Turkey can benefit from smart city best practises. Furthermore several concepts will be supported through demonstrations.
At the end of this course students will benefit from a course that is designed for those students that are within engineering domains of undergraduate program. The course should be of interest to students who are particularly interested in "Safe and Smart City" concepts, solutions and best practices.

Learning Outcomes

The students who have succeeded in this course;
1) This new and interdisciplinary course, covering several concepts and technologies related to ‘Safe and Smart Cities’, is going to be one of the first courses offered in academic world in Turkey.
2) This course will also strengthen and broaden the education as well as skill sets provided by the Electrical and Electronics Engineering Department, as there is a lack of professionals with adequate expertise in ‘Safe and Smart City’ concepts.
3) Students will positively benefit from this course, as it is based on critical success factors such as Proline’s deep expertise and experience in ‘Safe and Smart City’ solutions and projects which have been implemented in countries in MENA and Asian region.

Course Content

In this course, Smart City Operation Centre a comprehensive approach to ""Smart Platforms"" concept and ""Internet of Money"" shall be introduced as well, by discussing their impact on all manner in relation to economic, political, humanitarian, social and scientific domains. This course also investigates how ""Safe and Smart City"" solutions can help urban communities to realise sustainable and safer development and how countries like Turkey can benefit from smart city best practises. Furthermore several concepts will be supported through demonstrations.
At the end of this course students will benefit from a course that is designed for those students that are within engineering domains of undergraduate program. The course should be of interest to students who are particularly interested in ""Safe and Smart City"" concepts, solutions and best practices.
"

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Evolution of "Safe and Smart Cities" This seminar investigates how ‘Safe and Smart City’ concept evolved and provides insight to this based on the primary key technology pillars, namely ‘Data’, ‘Infrastructure’, ‘Sensors’ and ‘Energy’.
2) First Smart City Pillar: Data This seminar outlines the primary key technology pillar ‘Data’ in relation to ‘Moore’s Law’, which corresponds to computer as well as applications running on them, is the first and most significant driving force of smart cities. It is also planned to provide several use cases in scope of this slot.
3) Second Smart City Pillar: Infrastructure This seminar outlines the primary key technology pillar ‘Infrastructure’ in relation to ‘Metcalfe’s Law’ combined with several use cases.
4) Third Smart City Pillar: Sensor This seminar combined with several case studies, explains the third key technology pillar ‘Sensor’ combined with several use cases, as sensors with innumerable applications play important role in the realization of intelligent and smart solutions.
5) Fourth Smart City Pillar: Energy This seminar provides insight to trends of energy as well as energy efficiency in scope of our civilization based on ‘Safe and Smart City’ technologies. Several case studies shall be provided in scope of this slot as well.
6) Introduction to Smart Platforms This seminar investigates how ‘Smart Platforms’ can help urban communities to realise sustainable and safer development. Several case studies shall also be provided in scope of this slot.
7) Smart City Operation Centre & Internet of Money This slot provides insight to ‘Smart City Operation Centre’ as well as ‘Internet of Money’ concepts, discusses their impact on all manner of tangible and intangible assets, as the potential benefits here are more than just economic (currency, contracts). They also extend into political, humanitarian, social, and scientific domains.
8) Case Study in Smart City Vertical: Smart Security This seminar provides insight to ‘Safe City’ technologies and solutions. Furthermore, several case studies shall also be provided in scope of this slot.
9) Case Study in Smart City Vertical: Smart Grid and Building This seminar integrate comfort, security, and energy efficiency through intelligent networking to realize the concept of net zero-energy buildings that promote environmentally sustainable living patterns for a long term in the future.
10) Entrepreneurship in Cities 3.0 Over the last years, there is a growing recognition in business world in terms of the key role of innovation for the success of businesses. This seminar introduces entrepreneurial methods with particular emphasis on how to find innovative business ideas, how to evaluate their potential, and how to recognize their barriers for success.
11) Project Management in Cities 3.0 This seminar is the path to Smart Cities due to integrated large-scale projects require significant project management structures, methodologies, techniques, tools and practices as a single organizing framework. This course examines Project Management in theory and practice and the roles and responsibilities of the project managers for future of complex Smart City concepts.
12) Experience Shared: iSIM This seminar explains Proline’s security dedicated smart platform ‘iSIM’ which provides law enforcement and government agencies with advanced technologies to effectively predict and respond to a range of common city threats. The solution offers a private and secure network of scalable surveillance and communications capabilities - to help protect cities and keep citizens safe.
13) Experience Shared: Social Media & Big Data Analysis In scope of this seminar, Proline’s smart platform dedicated for Social Media & Big Data Analysis shall be introduced. Analysing big data, particularly social media, gives any company opportunity to measure the pulse of the shares on any subject related with their brands/products.
14) Experience Shared: Social Media & Big Data Analysis In scope of this seminar, Proline’s smart platform dedicated for Social Media & Big Data Analysis shall be introduced. Analysing big data, particularly social media, gives any company opportunity to measure the pulse of the shares on any subject related with their brands/products.

Sources

Course Notes / Textbooks: "Physics of the Future: How Science Will Shape Human Destiny and Our Daily Lives by the Year 2100 Michio Kaku"
References: "Whitepaper:
“Cities 3.0: Smart But Safe?” / Serhat Ünalan
Whitepaper:
“Smart City as a Platform” / Serhat Ünalan
Guns, Germs, and Steel: The Fates of Human Societies / Jared M.Diamond
The Third Wave / Alvin Toffler"

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 1 % 10
Homework Assignments 1 % 15
Project 1 % 15
Midterms 1 % 20
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 45
PERCENTAGE OF FINAL WORK % 55
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Project 1 25 25
Homework Assignments 1 20 20
Midterms 1 25 25
Final 1 30 30
Total Workload 142

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.