IAY2007 TraumaBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
IAY2007 Trauma Spring 2 0 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor SELMA BAZ
Course Lecturer(s): Dr. Neslihan Bektaş
Course Objectives: Where to trauma and trauma are intended to have the knowledge and experience of emergency care.

Learning Outcomes

The students who have succeeded in this course;
1 General Approach to Trauma Cases may apply.2 Urgent Care can apply external bleeding.3 Urgent Care Implements Soft Tissue Injury.4 Has knowledge of Head Trauma Emergency Care Practice5 Apply on face and neck injuries can Urgent Care.6 Spinal Injuries have knowledge Urgent Care Practice.

Course Content

General Approach to apply in cases of trauma, emergency care in extremity trauma and emergency care of soft tissue injuries, environmental emergencies in nursing practice, head, neck, emergency treatments in spinal cord injury.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Trauma Kinematics, Trauma overview
2) Management Of Multı Trauma
3) Management Of Head Trauma
4) Management Of Thorax Trauma
5) Management Of Face- Nose- Throat Trauma
6) Management Of Spınal Trauma
7) Management Of Abdomen Trauma
8) Revıew - Mıdterm Exam
9) Management Of Pelvıc Trauma
10) Management Of Lımb Trauma And Crush Syndrome
11) Management Of Cold Trauma
12) Management Of Cold Trauma
13) Management Of Special Patient Groups With Trauma (Old/Pregnant…)
14) Management Of Anımal/Instect Bites

Sources

Course Notes / Textbooks: CANDER B. (Ed.) (2019). Hastane Öncesi Acil Tıp Ve Paramedik. İstanbul Tıp Kitapevleri
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Study Hours Out of Class 14 2 28
Presentations / Seminar 2 3 6
Homework Assignments 4 2 8
Quizzes 1 2 2
Midterms 1 1 1
Final 1 2 2
Total Workload 75

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.