IAY2006 Health LawBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
IAY2006 Health Law Spring 2 0 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor SELMA BAZ
Course Lecturer(s): RA ŞEFİKA DEREN GÜNDÜZ
Dr. Öğr. Üyesi MELİS TAŞPOLAT TUĞSAVUL
Course Objectives:

Learning Outcomes

The students who have succeeded in this course;

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Chapters on health issues of Republic of Turkey Non
2) The law on art style of Medicine and its branch Non
3) Basic law of health services Non
4) The Law of organ and tissue transplant, blood and blood products Non
5) The law and its Regulations of radiology, radium and electricity treatment institutions Non
6) Revolving Funds of Ministry of Health the law and affiliated regulations Non
7) Nursing Law Non
8) Association of medical law and deontology regulations. Non
9) Turkish Dental Association law, Turkish Pharmacists' Association law Non
10) Judgment of the Law of Civil Servants and other Public Officials Non
11) The matter of interest to the Health Personnel Non
12) Criminal, administrative, financial and disciplinary proceedings Non
13) Patients' Rights Directive Non
14) The Law on the basis the pay and work of Medical Staff Pay and Work Non

Sources

Course Notes / Textbooks: Konularla ilgili Kanun, Tüzük, Yönetmelik ve Yönergeler çerçevesinde hazırlanan ders notları öğrencilere aktarılacaktır.
References: İlgili Kanun, Tüzük, Yönetmelik ve Yönergeler’in bulunduğu Resmi Gazete arşivi, Sağlık Mevzuat Külliyatları, TBMM, Sağlık Bakanlığı ve Sağlık Hukuku internet sitelerinde bulunan Mevzuat bölümleri.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Study Hours Out of Class 14 2 28
Presentations / Seminar 2 3 6
Homework Assignments 4 2 8
Quizzes 1 2 2
Midterms 1 1 1
Final 1 2 2
Total Workload 75

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.