DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
RTR2006 | Radiological Anatomy | Spring | 2 | 0 | 2 | 3 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. AYBİKE ELİF BOLCAN |
Course Lecturer(s): |
Dr. NECATİ YILMAZ Instructor ZEYNEP GÜL |
Recommended Optional Program Components: | None |
Course Objectives: | Learning of the anatomy of the entire body with different imaging methods. |
The students who have succeeded in this course; 1 Learning of Bone structures and joints, CXR and CT and MRI anatomy. 2 Learning of the anatomy of the nervous system, MRI and CT. 3 Learning of radiologic anatomy of the lung. 4 Learning of the anatomy of the heart and major blood vessels. 5 Learning the anatomy of the organs of the abdominal CT and MRI. |
Neuroradiological anatomy, spine anatomy, spinal cord MRI Anatomy, Anatomy of thorax, upper abdominal CT and MRI Anatomy of the Lower Abdomen Anatomy Anatomy Cardiac, Vascular System Anatomy of the Upper Extremity MRI Anatomy of the Lower Extremity Anatomy and Breast Anatomy. |
Week | Subject | Related Preparation |
1) | General surgery | |
2) | Orthopedics and Traumatology | |
3) | Urology | |
4) | Thoracic Surgery | |
5) | Ear Nose Throat | |
6) | Eye diseases | |
7) | Midterm | |
8) | Pediatric Surgery | |
9) | Plastic and Reconstructive Surgery | |
10) | Microsurgery and Organ Tissue Transplantation | |
11) | Brain and Nerve Surgery | |
12) | Gynecology and Obstetrics | |
13) | Cardiac surgery | |
14) | General Evaluation |
Course Notes / Textbooks: | 1- BESİM Aytekin, Üstün AYDINGÖZ, Hakan AKBULUT, Hekimler ve Tıp Öğrencileri İçin Radyolojik Tanı El Kitabı, Türkiye Klinikleri Yayınevi Ankara, 1992. 2- FERNER- H, STAUBESAND, J. Sobotto Atlas of Human Anatomy, 10th ed. Urban & Schwarzenberg, Münih, 1982. 3- FRANK H.Netter M.D, T. HANSEN John ph. D., Ġnsan Anatomisi Atlası, University of Rochester School of Medicine and Dentisty Rochester, Nobel Tıp Kitabevleri, Newyork, 2005. 4- MOELLER T:B:, E.Reif (Editör, Civan IŞLAK), Kesitsel Anatomi Cep Atlası Bilgisayarlı Tomografi ve Manyetik Rezonans Görüntüleme, Cilt I:Baş ve Boyun,Nobel Tıp Kitabevleri, 2007. |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 1 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Study Hours Out of Class | 14 | 2 | 28 |
Homework Assignments | 3 | 5 | 15 |
Quizzes | 1 | 1 | 1 |
Midterms | 1 | 1 | 1 |
Final | 1 | 2 | 2 |
Total Workload | 75 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |