DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1618 | Communication and Stress Management | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Instructor SİNEM İNCE |
Course Lecturer(s): |
Instructor SİNEM İNCE |
Course Objectives: | The course aims to improve the communication skills of students, analyze the relationship between stress and organizational stress management and personal structure, and develop communication skills that will turn into lifelong gains. In the course, you will be taught how to understand how stress arises through class exercises and readings, and how to apply stress management principles to achieve high performance. |
The students who have succeeded in this course; 1. Students analyze their own communication methods 2. To raise awareness of the differences and boundaries between communication and relationship. 3. Students gain awareness about communication theories and mass communication. 4. Students learn about stress. 5. Students gain stress management skills as individuals 6. By gaining information about stressors, students gain awareness of the stressors in their own lives and in the social environment. |
In this course the relation between communication and stress management will be defined. Type of communication, communication problems, nature of stress, stress-related communication problems, personality and social factors in stress management will be analyzed. The teaching methods to be used in the course are as follows: Lecture: Theoretical information about communication and the connection between communication and stress, transfer of information about awareness, Discussions: Discussions about the flow of daily communication, good examples and bad examples Case analysis: Analysis of communication language in cases affecting our daily lives in the media and social media, group discussion Research: Article research and readings on the topics to be given |
Week | Subject | Related Preparation |
1) | Let's get to know ourselves. Brain structure and working model | Pls watch video Prof.Dr. Turker Kılıç |
2) | What is communication? Communication elements and types | |
3) | Difference between communication and relationship | |
4) | What is successful communication? | |
5) | Social Media and Communication | |
6) | Communication and Persuasion | |
7) | Communicaiton adn Body Language | |
8) | Midterm projects presantations | |
9) | Mass Media and our lifes | |
10) | Definition, effects and types of stress | |
11) | Personality and stress management | |
12) | Personality and stress management II | |
13) | Organizational stress | |
14) | General course repetition |
Course Notes / Textbooks: | |
References: | Kitle İletişim Kuramları, 4x4’lük iletişim, Stres Yönetimi, Kitle Psikolojisi (Frued), Beden Dili- Joe Navarro & Marvin Karlins, Hemen Şimdi Stresi Yenin Kirk D. Strosahl, Patricia J. Robinson |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Homework Assignments | 2 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 12 | 4 | 48 |
Homework Assignments | 2 | 15 | 30 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 121 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |