DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0617 | International Food Culture | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. BURCU ALARSLAN ULUDAŞ |
Course Objectives: | This course aims to look at the brief history of the world cuisines and examine their characteristic features. We are going to see the influence of international cuisines and see how they influenced each other. How are the reputations of the speciafic cuisines around the world. The popular ones and the reasons of the success. There will be a movie screening and also a project will be prepared after experiencing one of the world cuisines. |
The students who have succeeded in this course; |
Project: Each student should create a new instagram account for this project. The account should be open to public. No private accounts. It would be like a foodie instagram account. Once you open the account you need to send me with your instagram account, name and last name and student number. For the Project, you are going to go and try a restaurant (preferably a cuisine that you have never tried before) Then you are going to post photos of the food you try at the restaurant, the decoration of the restaurant, the menu and yourself on the table. Under each post you are going to write the name of the dishes and how you like it. Also make comment of the decoration, the ambiance, and your experience and etc… How was the taste? Why did you like it? Are you going to go to this restaurant again and etc… You will use the hashtag #baufoodculture2019 You are free to post any other gastronomic experiences on your instagram account. Also follow @tadindaseyahat account where I can follow up your post. The restaurant you will try is going to be a cuisine that you have never tried before. No Italian, no Turkish, no American cuisines. Thai, Japanese, Korean, Russian, Chinese, Indian, Peruvian, Lebanese, African, Mexican cuisines are perfect alternatives. 40 % : Final 30 % : Midterm 15 % Attendence & Participation 15% Project (Between October 21-27th) |
Week | Subject | Related Preparation |
1) | History of Food-Where the foods are coming from? Eating habits in the early ages. EUROPEAN CUISINES | |
2) | No Class! Assignment Documentary: Watch Street Food on Netflix the first 2 episodes: Bangkok Thailand and Osaka Japan | |
3) | Italy-Brief History and Characteristic Features-Why do we love Italian food? Place in the World | |
4) | France- Brief History and Characteristic Features-Why is it considered the best cuisine in the world? Movie: Julie & Julia, Paris Can Wait | |
5) | Guest Speaker-Chef from Gastronomy Department | |
6) | No Class- Students are required to go to a restaurant and do the Project this week. | |
7) | Spain- Brief History and Characteristic Features-Tapas Culture-What’s its place in the world? | |
8) | ASIAN CUISINES China- Brief History and Characteristic Features-Why is it very different than other? Contribution to World Food Scene | |
9) | Japan- Brief History and Characteristic Features-Sushi In the World- Movie: Tampopo, Jiro Dreams of Sushi | |
10) | Thailand- Brief History and Characteristic Features –Its success in the world | |
11) | India- Brief History and Characteristic Features-Movie: The Hundred Food Journey, Lion | |
12) | Arab Cuisines- Brief History and Characteristic Features. Iranian Cuisines and influence between Arab and Turkish | |
13) | Turkey- Brief History and Characteristic Features-Ottoman Cuisine and contemporary Turkish Cuisine | |
14) | AMERİCAN CUISINES Mexico: Brief History and Characteristic Features –Spanish Influence | |
15) | USA- Brief History and Characteristic Features-The contribution to the world food scene Peru: Why is it becoming the most popular cuisine? Nikkei and Chiafa cuisines |
Course Notes / Textbooks: | TV Shows: • King Corn • Anthony Bourdain-No Reservations/Parts Unknown • Supersizers • Ugly Delicious • Street Food |
References: | Blogs: • www.tadindaseyahat.com • www.theculturetrip.com • www.thrillist.com • www.buzzfeedtasty.com |
Semester Requirements | Number of Activities | Level of Contribution |
Total | % | |
PERCENTAGE OF SEMESTER WORK | % 0 | |
PERCENTAGE OF FINAL WORK | % | |
Total | % |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |