DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
COP4907 | Hasen- Energy Politics and Strategies | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. GÜRKAN SOYKAN |
Course Objectives: | In a global perspective, energy policies serve multiple goals, including those of; (a) meeting increasing energy demand, driven in large part by growing populations and rising incomes, (b) satisfying basic needs of about billions of people who suffer badly from inadequate access to usable energy, and (c) responding to the increasing risk of severe environmental damage caused by prevailing patterns of energy production, distribution and consumption. Moreover, energy policies are inextricably linked to geopolitical concerns about energy security and to competition in international markets and international politics. |
The students who have succeeded in this course; 1) Identify energy policy knowledge and needs at various governmental and entity levels 2) Describe general terms and basic concepts 3) Examine existing or proposed energy policy critically; expose errors, find unintended consequences of implementation, offer suggestions for improvement 4) Identify the drivers of energy policy from political, environmental, and economic perspectives; and explain how these drivers can exist either in conflict or complement of each other 5) Understand the concept of energy policy and develop strategies to decide on policy. |
Energy policy in Turkey, comparison with Europe, renewable energy and smart grid policies, the future of energy policy, strategy development according to situation. |
Week | Subject | Related Preparation |
1) | Course Overview and Introduction to Energy Policy | |
2) | Introduction to Electricity | |
3) | Energy Policies: An overview | |
4) | Energy Policy in Turkey | |
5) | Renewable Energy and Public Policy | |
6) | Renewable Energy and Smart Grid Policies | |
7) | Comparison of Policy with Europe | |
8) | Energy Policy and Security | |
9) | Energy Information Reports | |
10) | Energy Databases | |
11) | The Future of Energy Policy | |
12) | Energy Strategies | |
13) | Developing Energy Strategies | |
14) | Case Studies |
Course Notes / Textbooks: | Fred Bosselman et al., Energy, Economics and the Environment: Cases and Materials, 3rd Edition (Foundation Press: 2010) |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 17 | 6 | 102 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 148 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |