Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Prof. Dr. NİLAY ULUSOY |
Recommended Optional Program Components: |
Guest Speakers: Talks by TV industry professionals to share real-world experiences.
TV Screenings and Discussions: Watching and analyzing popular TV shows and productions.
Skill Workshops: Hands-on training in camera work, lighting, sound, and editing.
Portfolio Building: Helping students create a portfolio of their TV projects.
Team Projects: Working together to produce TV shows in a studio setting.
Software Training: Learning to use tools like Adobe Premiere Pro or Final Cut Pro.
Ethics and Law: A short session on TV broadcasting rules and ethical issues.
Studio Visits: Trips to professional TV studios to see how they work.
Extra Resources: Access to books, videos, and tutorials for self-study.
Feedback Sessions: Opportunities to get advice on improving your work. |
Course Objectives: |
This course is an advanced level television workshop. There will be two main components to the course: theoretical framework and production practice. In the first part, the course will engage with issues surrounding television studies and television production. The second part will focus on and studio production. The overall aim of the course is to provide students with the fundamental knowledge and skills necessary about television theory, aesthetics and production practices. |
Week |
Subject |
Related Preparation |
1) |
Documentary and the effect of tv |
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2) |
News, Politics and TV as İnformation |
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3) |
Narrative television I |
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4) |
Television studies and television practice |
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5) |
Everyday Television |
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6) |
News, politics and TV as Information----- Project I due |
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7) |
The practitioner's perspective |
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8) |
The Practitioner’s perspective: Visual Dimension ------ Project II due |
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9) |
The Practitioner’s perspective: Lighting and cinematography----- Term Project Proposals Due |
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10) |
The Practitioner’s perspective: Sound and Editing |
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11) |
Issues in Production |
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12) |
Projects and presentations |
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13) |
Documentary and Factual Television |
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14) |
Documantary tv programs |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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