ARCHITECTURE | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
VCD3114 | User Experience Applications | Spring | 2 | 2 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Dr. Öğr. Üyesi İPEK TORUN |
Course Lecturer(s): |
Instructor SERKAN ŞİMŞEK Assoc. Prof. BARBAROS BOSTAN Dr. Öğr. Üyesi YAHYA BURAK TAMER |
Recommended Optional Program Components: | None |
Course Objectives: | The main objective of the course is to introduce the concepts of interactive arts and interaction design. Comprehension of the use of new media elements in interactive artworks, analysis of concepts as well as technical aspects in interactive designs construct the core. The principles of interactive design will be evaluated through applications and design projects. |
The students who have succeeded in this course; 1) Recognize the basic principles of Interactive Arts 2) Identify arts & design scopes of new media such as computational design, data visualization and code arts 3) Develop applications of interactive arts that focuses on design 4) Develop conceptual design for interactive media 5) Study necessary software skills in order to realize design ideas into final products 6) Research the theory and history of interactive arts 7) Identify recent developments and movements in the field of interactive arts 8) Examine the process of the production of interactive arts 9) Criticize interactive artworks academically 10 Manage time that is needed to run interactive design projects |
The course is structured in three parts. First part focuses on interactive artworks considering comprehension of their concepts and aspects of technical flow. Analysis of interaction design and insight into the history of code art & computational art will be achieved. Second part will concentrate on the application of interaction design via the coding language ‘processing’. The students will be introduced to the concept of programming interactivity. They will be able to improve their skills via in-class applications as well as weekly assignments that will prepare them for the final project. The third part comprises the progress & evaluation of the final projects. Each student will select a topic and concept on which they will be designing their interactive work on. |
Week | Subject | Related Preparation |
1) | Topics of Interactive Arts & Design | |
2) | Theory of Interactive Arts & Design | |
3) | Sensors for Interaction, Physical Input Data Handling Project #1: Interactive Design based on a conceptual problem | |
4) | Evaluation of Project #1 Introduction to Code Grammar | |
5) | Code Grammar Assignment #1 | |
6) | Animation If Clause Assignment #2 | |
7) | IInteraction For Loops – Pattern Design Assignment #3 Project #2: Evaluation of Interactive Design Artwork | |
8) | Image & Text Attributes Assignment #4 | |
9) | External Libraries Video & Camera Assignment #5 | |
10) | Matrices Review: Basic code grammar covered so far | |
11) | Reverse Engineering: Analyzing & Repurposing Final Project | |
12) | Final Project Evaluation #1: One to one sessions | |
13) | Final Project Evaluation #2: One to one sessions | |
14) | Final Project Evaluation #3: One to one sessions |
Course Notes / Textbooks: | Terzidis, Kostas. 2009. Algorithms for Visual Design – Using The Processing Language. Indiana: Wiley Publishing. Fry, Ben. 2008. Visualizing Data. Sabastopol: O'Reilly Media. Noble, Joshua. 2009. Programming Interactivity. Sabastopol: O'Reilly Media. Fry, Ben and Casey Reas. 2007. Processing: A Programming Handbook for Visual Designers and Artists. Cambridge: MIT Press. Greenberg, Ira. 2007. Processing: Creative Coding and Computational Art. Berkeley: Apress. Shiffman, Daniel. 2008. Learning Processing: A Beginner's Guide to Programming Images, Animation and Interaction. Burlington: Elsevier Inc. |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Homework Assignments | 5 | % 20 |
Project | 2 | % 30 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 30 | |
PERCENTAGE OF FINAL WORK | % 70 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 56 |
Application | 5 | 20 |
Study Hours Out of Class | 13 | 26 |
Project | 1 | 0 |
Homework Assignments | 5 | 20 |
Midterms | 1 | 4 |
Final | 1 | 4 |
Total Workload | 130 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Using the theoretical/conceptual and practical knowledge acquired for architectural design, design activities and research. | |
2) | Identifying, defining and effectively discussing aesthetic, functional and structural requirements for solving design problems using critical thinking methods. | |
3) | Being aware of the diversity of social patterns and user needs, values and behavioral norms, which are important inputs in the formation of the built environment, at local, regional, national and international scales. | |
4) | Gaining knowledge and skills about architectural design methods that are focused on people and society, sensitive to natural and built environment in the field of architecture. | |
5) | Gaining skills to understand the relationship between architecture and other disciplines, to be able to cooperate, to develop comprehensive projects; to take responsibility in independent studies and group work. | |
6) | Giving importance to the protection of natural and cultural values in the design of the built environment by being aware of the responsibilities in terms of human rights and social interests. | |
7) | Giving importance to sustainability in the solution of design problems and the use of natural and artificial resources by considering the social, cultural and environmental issues of architecture. | |
8) | Being able to convey and communicate all kinds of conceptual and practical thoughts related to the field of architecture by using written, verbal and visual media and information technologies. | |
9) | Gaining the ability to understand and use technical information about building technology such as structural systems, building materials, building service systems, construction systems, life safety. | |
10) | Being aware of legal and ethical responsibilities in design and application processes. |