DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
VCD3112 | Introduction to User Interface Design | Spring | 2 | 2 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor ECE ARIHAN |
Recommended Optional Program Components: | None |
Course Objectives: | This course concentrates on training the students to develop effective graphic design interfaces with Web page design. Analysis and design phases of the Web development process will be executed through given tasks. Besides, students explore new software and technical information for creating content and design graphics for Web. Concept development from group discussions to final execution is encouraged. |
The students who have succeeded in this course; 1) define basic web technologies 2) define the Internet technologies that enable the World Wide Web 3) display skills to implement web sites based on web standards 4) design adaptable, accessible and optimized web sites 5) display skills to build HTML pages 6) display skills to style HTML pages using CSS 7) define capabilities and limitations of JavaScript 8) display skills to create and optimize multimedia content for the web 9) use common design patterns while designing web sites 10) display skills to balance aesthetics and usability issues when designing websites |
The course is structured in three parts. First part aims students to understand the “High Level Design Decisions and Design Strategy for Web Development”, analyzing the requirements of the stakeholders of a web site to develop a conceptual content model prior to the visual design of the web page. Second part will concentrate on visual design of web interfaces through a prototyping process for visualizing the ideas in the conceptual model and developing clear navigation tools for information requirements of stakeholders. Students will transfer their prior knowledge on layout, colors and typography to web medium. The third part aims to give technical skills on production of web sites, including the animation tools, hypertext markup and optimized graphics. |
Week | Subject | Related Preparation |
1) | First meeting: Introduction to the course, class discussion on course and student objectives | |
2) | A brief history of the web. Introduction to web technologies and internet infrasructure. Assignment 1: Website analysis | |
3) | HTML elements, attributes and document structure. Exercise 1: Building a basic HTML page. Presentation of Assignment 1. Assignment 2: Simple CV | |
4) | Introduction to CSS: Selectors, statements and the cascade. Exercise 2: Styling Assignment 2. Assignment 3: Styling Exercise 1 | |
5) | Semantic HTML and accessibility. CSS box model and positioning, attribute and pseudo-selectors. Resources: Using images on a web page. Project 1: Design patterns | |
6) | Resources: static resources and image optimization. Project 1 research presentations and critique. | |
7) | Graceful degradation and responsive design. CSS @ rules and media types. Project 2: Portfolio website | |
8) | Javascript: Programming basics. Variables, types, arrays, hashes and functions. Project 2 critique. | |
9) | Javascript: The Document Object Model (DOM). Project 2 critique. | |
10) | Javascript frameworks and graceful degradation. Browser compatibility. Project 2 Presentation | |
11) | HTML Forms. CSS tips & tricks. Final project. | |
12) | Text encoding. Language specifics. Search Engine Optimization (SEO). Final project critique. | |
13) | Embedded multimedia. Final project critique. | |
14) | Recap. Final project critique. |
Course Notes / Textbooks: | Will be distributed weekly |
References: | 1) ISO-9241-151 Ergonomics of human-system interaction — Part 151: Guidance on World Wide Web user interfaces 2) Sam Quayle, 2010, An Introduction to HTML Prototyping 3) Jennifer Tidwell, A Pattern Language for HCI Design, http://www.mit.edu/~jtidwell/ 4) Handcraft — Online prototyping tool. Alternative to Codeanywhere 5) TextMate — Recommended code editor for Mac OS X E - TextEditor — Recommended code editor for Windows Mozilla Developer Network — HTML, CSS and JavaScript reference 6) When can I use… — A good resource for checking browser compatibility of HTML and CSS features 7) A List Apart — Recommended reading on web technologies Course slides — The presentation I use in class FontSquirrel — Good resource for web-ready fonts and home of the @font-face generator 8) Google Web Fonts — Web fonts served by Google for free Code Academy — Online course for learning programming basics with JavaScript 9) InVision — Web bsed tool for building image-based mock-ups |
Semester Requirements | Number of Activities | Level of Contribution |
Application | 8 | % 15 |
Quizzes | 1 | % 5 |
Homework Assignments | 2 | % 40 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 56 |
Study Hours Out of Class | 13 | 44 |
Homework Assignments | 8 | 16 |
Quizzes | 1 | 4 |
Final | 1 | 4 |
Total Workload | 124 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |