PRL3544 Interpersonal CommunicationBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
PRL3544 Interpersonal Communication Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. İDİL KARADEMİRLİDAĞ SUHER
Course Lecturer(s): Instructor DENİZ SAYDAM SARIKARDAŞOĞLU
Recommended Optional Program Components: None
Course Objectives: The aim of this course is to introduce and discuss main research areas and theories in interpersonal communication. In addition to more general aspects of interpersonal communication, the focus will be on personal and special issues such as listening, verbal and nonverbal messages, power, and ethics in interpersonal communication. By providing a variety of interpersonal situations, the course will help students to be better equipped to make more informed and effective communication decisions.

Learning Outcomes

The students who have succeeded in this course;
1) Student define, the various meanings and definitions of interpersonal communication and social interaction
2) Describe the processes which influence the formation of self-concept and self-esteem and examine their own self-concept and self-esteem.
3) Describe and apply specific skills to the following areas of the human communication process: perception, empathy, listening, and power.
4) Students will develop increased skills in observing, analyzing, and critiquing their own communicative behaviors as well as those of others.
5) Students discuss the ethical dimensions of interpersonal communication.
6) Students learn the importance of verbal and nonverbal messages. Relations will be aware of that.
7) Students know, nature of power and its principles, its types, and the ways to communicate power
8) Students learn assertive strategies for managing conflict in their lives.
9) Students know, why and how relationships develop in workplace.

Course Content

Based on person recognizes itself, students can observe and analyze relationships where social interaction take place such as workplace and the community.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introductions and course overview. General Communication and interpersonal Communication.
2) Nature of interpersonal communication
3) The Self
4) Self esteem
5) Perception
6) Listening
7) Ethic
8) Conversation
9) Nonverbal Communication
10) Power
11) Conflict
12) Relationships in the workplace
13) case studies
14) General review

Sources

Course Notes / Textbooks:
References: The Interpersonal Communication Book, by Joseph A. Devito 2001, Ninth edition, Addison Wesley Longman, Inc.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 1 % 20
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 14 42
Study Hours Out of Class 14 73
Homework Assignments 1 3
Midterms 1 3
Final 2 4
Total Workload 125

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.