Language of instruction: |
Turkish |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
|
Mode of Delivery: |
Face to face
|
Course Coordinator : |
Assist. Prof. AYBİKE ELİF BOLCAN |
Course Lecturer(s): |
Instructor ELİF FINDIK
Assist. Prof. AYBİKE ELİF BOLCAN
|
Recommended Optional Program Components: |
This course does not have any recommended optional components. |
Course Objectives: |
The aim of this course is to show students the issues to be considered in business development, preparation, writing and presentation of business plans with workshops. |
Week |
Subject |
Related Preparation |
1) |
SMEs' Management Problems and Solutions |
None |
2) |
SMEs' Production Problems and Solutions |
None |
3) |
SMEs' Marketing Problems and Solutions |
None |
4) |
SMEs' Financing Problems and Solutions |
None |
5) |
SMEs' Public Administration Problems and Solutions |
None |
6) |
The Concept of Business Plan and Its Importance |
None |
7) |
Workshops Towards Enhancing Business Plan |
None |
8) |
Workshop Towards Enhancing Business Plan |
None |
9) |
The Concept of Winning Business Plan and Its Importance |
None |
10) |
Writing A Winning Business Plan |
None |
11) |
Issues To Be Considered In Presentation of Business Plan |
None |
12) |
Common Mistakes Made In Presentation of Business Plan |
None |
13) |
Concept of Social Entrepreneurship |
None |
14) |
Women Entrepreneurship |
None |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|