PRL3517 Editorial Analysis IBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
PRL3517 Editorial Analysis I Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. ELİF ENGİN
Course Lecturer(s): Assoc. Prof. ELİF ENGİN
Recommended Optional Program Components: None
Course Objectives: This course is designed to introduce the basics of news gathering and news analyzing, as well as to examine and critique the role of journalist in our society.

Learning Outcomes

The students who have succeeded in this course;
1) Students will be able to have the knowledge about Journalism in Turkey and all around the world.
2) Students will be recognize what news is and the importance of journalism.
3) Students will be able to know how a journalist work in Turkey and the meaning of “gatekeeping”
4) Students will be able to understand the language of the News.
5) Students will be able to read the news as a Professional.
6) Students will be recognize the importance of Ethics in Journalism.
7) Students will be analyze the agenda of Turkey.
8) Students will be able to define alternative models of Journalism Practice
9) Students will have the comprehensive knowledge about models of Journalism.
10) Students will be able to evaluate Journalism in Turkey.

Course Content

Students will explore the history, politics, and ethics of journalism as it has developed in its print, broadcast, and online forms. The students will learn how to gather, analyze, and report the news. They will learn strategies for organizing, reporting and analyzing information.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Journalism
2) What is News?, Making News: Truth, Newsworthiness
3) How does a journalist work in Turkey? Gatekeeping Process, Deciding What’s News
4) Language of the News Reading mainstream newspapers during a week
5) Reading the News as a professional
6) Main Models of Journalistic Practice I
7) Main Models of Journalistic Practice II
8) Media & Ethics
9) Ethical Problems in Journalism
10) Discussions about the agenda of Turkey
11) Discussions about the agenda of Turkey
12) Discussions about the agenda of the world
13) Discussions about the agenda of the world
14) Review for Final Project and give the assigment for final project

Sources

Course Notes / Textbooks:
References: Reading Material Will Be Given On Weekly Basis

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 1 % 20
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 13 5 65
Homework Assignments 1 4 4
Midterms 1 5 5
Final 1 6 6
Total Workload 119

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.