DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
TLT2007 | Immunology Laboratory | Spring | 2 | 0 | 2 | 3 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor ZEYNEP GÜL |
Course Lecturer(s): |
Instructor ZEYNEP GÜL |
Recommended Optional Program Components: | Laboratory |
Course Objectives: | The working principle of the human immune system and applied in medical laboratories the introduction of serological tests To teach the principles and practices. |
The students who have succeeded in this course; At the end of this course the student; 1 monoclonal antibody technology and applications in the lab knows. 2 Kemilüminesan used in areas where you know and work with biyoanalizör. 3 types of FA and knows the basic principles of the method, the laboratory will use the system. 4 types of IUD and knows the basic principles of the method, the laboratory will use the system. 5 ELISA method kind of know the basic principles and laboratory systems uses. 6 Immunological methods are able to learn basic information about the devices and the basic manual uses. |
ELISA method, RIA, IFA method, monoclonal antibody technology, cellular immunity |
Week | Subject | Related Preparation |
1) | The basic principles of immune | None |
2) | Humoral immunity | None |
3) | Humoral immunity | None |
4) | Agglutination based methods | None |
5) | Methods based on precipitation | None |
6) | ELISA method | None |
7) | RIA Method | None |
8) | IFA Method | None |
9) | Monoclonal antibody technology | None |
10) | Monoclonal antibody technology | None |
11) | chemiluminescence immunoassay method in | None |
12) | Flow cytometry | None |
13) | Education ELISA I (preparation kit) ELISA applications I | None |
14) | Education ELISA II (Washer use) ELISA applications II | None |
Course Notes / Textbooks: | Ders notları haftalık verilecektir. Course contens will be delived weekly. |
References: | İnternet Internet |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 1 | % 10 |
Homework Assignments | 1 | % 10 |
Midterms | 1 | % 20 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Study Hours Out of Class | 10 | 3 | 30 |
Homework Assignments | 1 | 14 | 14 |
Midterms | 1 | 1 | 1 |
Final | 1 | 2 | 2 |
Total Workload | 75 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |