DYZ2005 Principles of Patient CareBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
DYZ2005 Principles of Patient Care Spring 2 0 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor ZEYNEP GÜL
Course Lecturer(s): Instructor GAZİ KARAKURT
Recommended Optional Program Components: Dialysis Centers
Course Objectives: The aim of this lesson is to teach basic concepts of health, disease and care in diseases.

Learning Outcomes

The students who have succeeded in this course;
The students passing this lesson;

1- Describe vital symptoms of dialysis patients.
2- Describe the concepts of health and disease.
3- Explain care of the patients' hair, face and hygiene.

Course Content

This lesson contains the basic needs of human, concepts of health and disease, health team, confident hospital environment, hospital infections, individual hygiene.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Human and Basic Needs, Concepts of Health and Disease
2) Communication and communication principles
3) Vital symptoms
4) Hospital Infections, Izolation, Asepsis, Sterilization, Disinfection
5) Individual Hygiene and Care, Hair-Face Care
6) Use of Sterile Forceps
7) Bed Rest, Advantages and Disadvantages of Bed Rest, Massage and Applications of Massage, Decubitus and Treatment of Decubitus
8) Bed Preparation of Patients, Massages
9) Stomach intubation, Urinary system
10) Methods of Drug Administration,
11) Solutions and Devices Used In Intravenous Fluid Treatment
12) Repiratory System Physiology, Sleep and Relaxation
13) Urinary System and Applications
14) End of Life Care

Sources

Course Notes / Textbooks: Weekly distributed by the course lecturer.
References: AŞTI, Prof. Dr. Türkinaz Atabek, Babadağ, K., (2013) Hemşirelik Esasları Uygulama Rehberi, İstanbul Medikal Yayıncılık.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 1 % 10
Homework Assignments 1 % 10
Midterms 1 % 20
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Study Hours Out of Class 14 2 28
Homework Assignments 3 5 15
Quizzes 1 1 1
Midterms 1 1 1
Final 1 2 2
Total Workload 75

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.