ANZ2012 BiostatisticsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ANZ2012 Biostatistics Spring 2 0 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Neslihan Bektaş
Course Lecturer(s): Instructor DOĞAN AYDIN
Recommended Optional Program Components: Anestesia Center
Course Objectives: Professional life, students will be required to provide information biostatistics.

Learning Outcomes

The students who have succeeded in this course;
Discuss the use of statistics in health care.
Discuss the basic concepts of biostatistics ..
Discuss the use of statistics in medical documentation services.

Course Content

Health Services and Biostatistics I,
Health Services and Biostatistics II.
Basic Statistical Concepts, Data Classification, Frequency Tables,
research

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Health Services and Biostatistics I None
2) Health Services and Biostatistics II None
3) Basic Statistical Concepts, Data Classification, Frequency Tables, research None
4) Introduction to Excel. None
5) Descriptive Measures of Frequency Distributions-I. None
6) Descriptive Measures of Frequency Distributions-II None
7) Excel Application None
8) Table and Graphic Production None
9) Table and Graphic Production None
10) Excel Application None
11) Excel Application None
12) Excel Application None
13) Health Statistics None
14) Health Statistics None

Sources

Course Notes / Textbooks: Tıpta İstatistik Yöntem ve Uygulamaları, Yaşar Heperkan.
Biyoistatistik, Kadir Sümbüloğlu, Vildan Sümbüloğlu.
Sağlık Alanına Özel İstatistikler Yöntemler, Kadir Sümbüloğlu.
References: Bilgisayar (Excel) destekli Uygulamalı İstatistik, Mustafa Akkurt.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 1 % 10
Homework Assignments 1 % 10
Midterms 1 % 20
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Study Hours Out of Class 15 2 30
Homework Assignments 2 4 8
Midterms 1 1 1
Final 1 1 1
Total Workload 68

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.