ANZ2008 Postoperative CareBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
ANZ2008 Postoperative Care Spring 2 0 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Neslihan Bektaş
Course Lecturer(s): Dr. Neslihan Bektaş
Recommended Optional Program Components: Anestesia Center
Course Objectives: The aim of this course is to provide knowledge and skills related to the patient's surgery and post-anesthesia care.

Learning Outcomes

The students who have succeeded in this course;
1. They will have knowledge about the patient's postoperative care.
2. They will have knowledge about the patient's post-anesthesia care.
3. They will have knowledge about postoperative complications.

Course Content

This course contains treatments of patients after surgery, post-anesthesia care unit (PACU) transfer, care unit admission, care needs to be done in the unit, exclusion criteria and includes the treatment of postoperative complications.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) ROLES AND RESPONSIBILITIES IN PACU None
2) ACCEPTENCE OF PATIENT IN PACU AND RECOVERY None
3) PATIENT TRANSFER TO PACU FROM ICU None
4) INFECTION CONTROL IN POST OPERATIVE PERIOD None
5) NUTRITION IN POST OPERATIVE PERIOD None
6) MONITORING IN POST OPERATIVE PERIOD None
7) MECHANIC VENTILATION AND WEANING IN POST OPERATIVE PERIOD None
8) RESPIRATION ASSOCIATED COMPLICATIONS IN POST OPERATIVE PERIOD None
9) BLOOD GASE ANALYSE IN POST OPERATIVE PERIOD None
10) CARDIAC COMPLICATIONS IN POST OPERATIVE PERIOD None
11) DIGESTIONAL AND INTESTINAL COMPLICATIONS IN POST OPERATIVE PERIOD None
12) PAIN MANAGEMENT IN POST OPERATIVE PERIOD None
13) BRAIN DEAD AFTER OPERATION None
14) PATIENT TRANSFER TO ICU FROM CLINIC OR HOME None

Sources

Course Notes / Textbooks: Ders notları haftalık olarak verilecektir
References: İnternet kaynakları

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 1 % 10
Homework Assignments 1 % 10
Midterms 1 % 20
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Study Hours Out of Class 14 3 42
Quizzes 1 2 2
Midterms 1 1 1
Final 1 1 1
Total Workload 74

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.