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Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GAD5102 | Interactive Narrative | Spring | 3 | 0 | 3 | 8 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assoc. Prof. GÜVEN ÇATAK |
Course Lecturer(s): |
Prof. Dr. BARBAROS BOSTAN |
Course Objectives: | Explores how storytelling evolved through different mediums and how it is incorporated into contemporary interactive platforms, especially gaming. Player psychology, player types, player modeling and tailoring the game characteristics according to player preferences are the key concepts. |
The students who have succeeded in this course; 1: Will understand linear and nonlinear interactive narrative techniques 2: Will develop an interactive storytelling perspective for computer games. 3: Will understand player psychology and develop an interactive narrative experiment for computer games. |
This class, through a mixture of readings, discussion, and project work, will explore the theoretical positions, debates, and design issues arising from these different key concepts. Teaching Methods: Lecture, Projects, Educational Games, Guest Speakers, Problem Solving, Readings |
Week | Subject | Related Preparation |
1) | Orientation | |
2) | Intro: Course Review | |
3) | Communication theories, interaction theories, basics of player profiling | |
4) | Player Profiles: Profiling techniques in literature, interactivity in computer games | |
5) | Game Analysis: Analyzing gameplays in relation with profiles with an example | |
6) | Student presentations on contemporary works in interactive narrative | Presentation Prep |
7) | Student presentations on contemporary works in interactive narrative 2 | Presentation Prep |
8) | Motivation: Motivational theories on gaming and player experience | |
9) | Game characters, Choices in game narrative | |
10) | Story structures in games and other media, Story Techniques in games and plot twists | |
11) | Branching Stories, Comparative Analysis | |
12) | Experiment Presentations | Presentation Prep |
13) | Experiment Presentations | Presentation Prep |
14) | Experiment Presentations | Presentation Prep |
Course Notes / Textbooks: | |
References: | Hiwiller, Z., 2015. Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players, New Riders: Berkeley, CA, USA. Heussner, T., 2015. The Game Narrative Toolbox, Routledge. Bostan, B. ed: 2021. Games and Narrative: Theory and Practice, International Series on Computer Entertainment and Media Technology, Springer. Other required readings will be uploaded to students via Itslearning. If you cannot access any material, please contact the instructor of the course. |
Semester Requirements | Number of Activities | Level of Contribution |
Application | 1 | % 30 |
Presentation | 3 | % 20 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Application | 1 | 3 | 3 |
Study Hours Out of Class | 13 | 5 | 65 |
Presentations / Seminar | 12 | 3 | 36 |
Project | 1 | 6 | 6 |
Homework Assignments | 14 | 3 | 42 |
Midterms | 1 | 3 | 3 |
Final | 1 | 3 | 3 |
Total Workload | 200 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | To prepare students to become communication professionals by focusing on strategic thinking, professional writing, ethical practices, and the innovative use of both traditional and new media | 2 |
2) | To be able to explain and define problems related to the relationship between facts and phenomena in areas such as Advertising, Persuasive Communication, and Brand Management | |
3) | To critically discuss and interpret theories, concepts, methods, tools, and ideas in the field of advertising | |
4) | To be able to follow and interpret innovations in the field of advertising | |
5) | To demonstrate a scientific perspective in line with the topics they are curious about in the field. | |
6) | To address and solve the needs and problems of the field through the developed scientific perspective | |
7) | To recognize and understand all the dynamics within the field of advertising | |
8) | To analyze and develop solutions to problems encountered in the practical field of advertising |