GAD5102 Interactive NarrativeBahçeşehir UniversityDegree Programs ADVERTISINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
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Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD5102 Interactive Narrative Spring 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. GÜVEN ÇATAK
Course Lecturer(s): Prof. Dr. BARBAROS BOSTAN
Course Objectives: Explores how storytelling evolved through different mediums and how it is incorporated into contemporary interactive platforms, especially gaming. Player psychology, player types, player modeling and tailoring the game characteristics according to player preferences are the key concepts.

Learning Outcomes

The students who have succeeded in this course;
1: Will understand linear and nonlinear interactive narrative techniques
2: Will develop an interactive storytelling perspective for computer games.
3: Will understand player psychology and develop an interactive narrative experiment for computer
games.

Course Content

This class, through a mixture of readings, discussion, and project work, will explore the theoretical positions, debates, and design issues arising from these
different key concepts. Teaching Methods: Lecture, Projects, Educational Games, Guest Speakers, Problem Solving, Readings

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Orientation
2) Intro: Course Review
3) Communication theories, interaction theories, basics of player profiling
4) Player Profiles: Profiling techniques in literature, interactivity in computer games
5) Game Analysis: Analyzing gameplays in relation with profiles with an example
6) Student presentations on contemporary works in interactive narrative Presentation Prep
7) Student presentations on contemporary works in interactive narrative 2 Presentation Prep
8) Motivation: Motivational theories on gaming and player experience
9) Game characters, Choices in game narrative
10) Story structures in games and other media, Story Techniques in games and plot twists
11) Branching Stories, Comparative Analysis
12) Experiment Presentations Presentation Prep
13) Experiment Presentations Presentation Prep
14) Experiment Presentations Presentation Prep

Sources

Course Notes / Textbooks:
References: Hiwiller, Z., 2015. Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players,
New Riders: Berkeley, CA, USA.
Heussner, T., 2015. The Game Narrative Toolbox, Routledge.
Bostan, B. ed: 2021. Games and Narrative: Theory and Practice, International Series on Computer Entertainment and Media Technology, Springer.

Other required readings will be uploaded to students via Itslearning. If you cannot access any material, please contact the instructor of the course.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Application 1 % 30
Presentation 3 % 20
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 1 3 3
Study Hours Out of Class 13 5 65
Presentations / Seminar 12 3 36
Project 1 6 6
Homework Assignments 14 3 42
Midterms 1 3 3
Final 1 3 3
Total Workload 200

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To prepare students to become communication professionals by focusing on strategic thinking, professional writing, ethical practices, and the innovative use of both traditional and new media 2
2) To be able to explain and define problems related to the relationship between facts and phenomena in areas such as Advertising, Persuasive Communication, and Brand Management
3) To critically discuss and interpret theories, concepts, methods, tools, and ideas in the field of advertising
4) To be able to follow and interpret innovations in the field of advertising
5) To demonstrate a scientific perspective in line with the topics they are curious about in the field.
6) To address and solve the needs and problems of the field through the developed scientific perspective
7) To recognize and understand all the dynamics within the field of advertising
8) To analyze and develop solutions to problems encountered in the practical field of advertising