GAD5102 Interactive NarrativeBahçeşehir UniversityDegree Programs ADVERTISINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
ADVERTISING
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD5102 Interactive Narrative Spring 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. GÜVEN ÇATAK
Course Lecturer(s): Assoc. Prof. BARBAROS BOSTAN
Recommended Optional Program Components: None
Course Objectives: Explores how storytelling evolved through different mediums and how it is incorporated into contemporary interactive platforms, especially gaming. Player psychology, player types, player modeling and tailoring the game characteristics according to player preferences are the key concepts.

Learning Outcomes

The students who have succeeded in this course;
1: Will understand linear and nonlinear interactive narrative techniques
2: Will develop an interactive storytelling perspective for computer games.
3: Will understand player psychology and develop an interactive narrative experiment for computer
games.

Course Content

This class, through a mixture of readings, discussion, and project work, will explore the theoretical positions, debates, and design issues arising from these
different key concepts.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Orientation
2) Intro: Course Review
3) Communication theories, interaction theories, basics of player profiling
4) Player Profiles: Profiling techniques in literature, interactivity in computer games
5) Game Analysis: Analyzing gameplays in relation with profiles with an example
6) Student presentations on contemporary works in interactive narrative Presentation Prep
7) Student presentations on contemporary works in interactive narrative 2 Presentation Prep
8) Motivation: Motivational theories on gaming and player experience
9) Game characters, Choices in game narrative
10) Story structures in games and other media, Story Techniques in games and plot twists
11) Branching Stories, Comparative Analysis
12) Experiment Presentations Presentation Prep
13) Experiment Presentations Presentation Prep
14) Experiment Presentations Presentation Prep

Sources

Course Notes / Textbooks:
References: Hiwiller, Z. (2015) Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players,
New Riders: Berkeley, CA, USA.
Heussner, T. (2015). The Game Narrative Toolbox, Routledge.
Bostan, B. ed: (2021). Games and Narrative: Theory and Practice, International Series on Computer Entertainment
and Media Technology, Springer.

Other required readings will be uploaded to students via Itslearning. If you cannot access any material, please contact the instructor of the course.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Application 1 % 30
Presentation 3 % 20
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To be able to apply theoretical concepts related to mass communication, consumer behavior, psychology, persuasion,sociology, marketing, and other related fields to understand how advertising and brand communication works in a free-market economy. 2
2) To be able to critically discuss and interpret theories, concepts, methods, tools and ideas in the field of advertising. 2
3) To be able to research, create, design, write, and present an advertising campaign and brand strategies of their own creation and compete for an account as they would at an advertising agency. 2
4) To be able to analyze primary and secondary research data for a variety of products and services. 2
5) To be able to develop an understanding of the history of advertising as it relates to the emergence of mass media outlets and the importance of advertising in the marketplace. 2
6) To be able to follow developments, techniques, methods, as well as research in advertising field; and to be able to communicate with international colleagues in a foreign language. (“European Language Portfolio Global Scale”, Level B1) 2
7) To be able to take responsibility in an individual capacity or as a team in generating solutions to unexpected problems that arise during implementation process in the Advertising field. 3
8) To be able to understand how advertising works in a global economy, taking into account cultural, societal, political, and economic differences that exist across countries and cultures. 2
9) To be able to approach the dynamics of the field with an integrated perspective, with creative and critical thinking, develop original and creative strategies. 2
10) To be able to to create strategic advertisements for print, broadcast, online and other media, as well as how to integrate a campaign idea across several media categories in a culturally diverse marketplace. 2
11) To be able to use computer software required by the discipline and to possess advanced-level computing and IT skills. (“European Computer Driving Licence”, Advanced Level) 2
12) To be able to identify and meet the demands of learning requirements. 2
13) To be able to develop an understanding and appreciation of the core ethical principles of the advertising profession. 2