Week |
Subject |
Related Preparation |
1) |
Intro |
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2) |
What is game design |
Written assignment number 1
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3) |
Game Structures |
Written assignment number 2 |
4) |
Target Audience and Analysis
|
Written assignment number 3 |
5) |
Core loop and complexity
|
Written assignment number 4 |
6) |
Experience & Psychology
|
Written assignment number 5 |
7) |
Midterm Exam |
|
8) |
Game Flow |
Written assignment number 6 |
9) |
Randomization, Level design & Balance
|
Written Assignment number 7 |
10) |
Game Production |
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11) |
Prototype & Assesment |
Student Presentations |
12) |
Game Economy |
Written assignment number 8 |
13) |
First time user experience and analytics
|
|
14) |
Final Presentations |
Final Presentation Prep |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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