GAD5201 Fundamentals of Game DesignBahçeşehir UniversityDegree Programs ADVERTISINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementBologna CommissionNational Qualifications
ADVERTISING
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD5201 Fundamentals of Game Design Spring 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. GÜVEN ÇATAK
Course Lecturer(s): Assoc. Prof. GÜVEN ÇATAK
Course Objectives: This module introduces students to the conceptual and practical fundamentals of games, with a specific focus on game design, as well as analyzing. Some of the core topics covered include the formal possibilities of games and different approaches within game design.

Learning Outcomes

The students who have succeeded in this course;
1- Use appropriate terminology to describe and analyze games and game design.
2- Explain, understand, and discuss the fundamental concepts and structures of games and gameplay.
3- Successfully propose game ideas and develop prototypes.
4- Conduct game analysis suited to the target audience and perform market analysis.
5- Create design presentations that accompany game design projects and use them in practical applications.

Course Content

Methodological and practical aspects of game design, such as teamwork, playtesting, iteration, prototyping, and documentation, are introduced through projects. These concepts and methods provide a foundation for future modules in digital game design and development. Teaching Methods: Lecture, Group Work, Individual Studies, Guest Speakers, Readings, Discussions, Projects

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Intro
2) What is game design Written assignment number 1
3) Game Structures Written assignment number 2
4) Target Audience and Analysis Written assignment number 3
5) Core loop and complexity Written assignment number 4
6) Experience & Psychology Written assignment number 5
7) Midterm Exam
8) Game Flow Written assignment number 6
9) Randomization, Level design & Balance Written Assignment number 7
10) Game Production
11) Prototype & Assesment Student Presentations
12) Game Economy Written assignment number 8
13) First time user experience and analytics
14) Final Presentations Final Presentation Prep

Sources

Course Notes / Textbooks: The module resources will be provided by the instructor.
References: Daniels, J. T. (2022) Make Your Own Board Game: Designing, Building, and Playing an Original Tabletop Game. Storey Publishing, LLC.

Schell, J. (2019) The Art of Game Design: A Book of Lenses, Third Edition. A K Peters / CRC Press.

Solis, D. (2023) Graphic Design for Board Games 1st Edition. CRC Press.

Calleja, G. (2022) Unboxed: Board Game Experience and Design. The MIT Press.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Field Work 8 % 10
Preliminary Jury 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 8 3 24
Study Hours Out of Class 13 6 78
Presentations / Seminar 1 3 3
Homework Assignments 7 3 21
Midterms 1 3 3
Paper Submission 8 4 32
Final 1 3 3
Total Workload 206

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To prepare students to become communication professionals by focusing on strategic thinking, professional writing, ethical practices, and the innovative use of both traditional and new media 2
2) To be able to explain and define problems related to the relationship between facts and phenomena in areas such as Advertising, Persuasive Communication, and Brand Management
3) To critically discuss and interpret theories, concepts, methods, tools, and ideas in the field of advertising
4) To be able to follow and interpret innovations in the field of advertising
5) To demonstrate a scientific perspective in line with the topics they are curious about in the field.
6) To address and solve the needs and problems of the field through the developed scientific perspective
7) To recognize and understand all the dynamics within the field of advertising
8) To analyze and develop solutions to problems encountered in the practical field of advertising