GAD5201 Fundamentals of Game DesignBahçeşehir UniversityDegree Programs ADVERTISINGGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
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Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GAD5201 Fundamentals of Game Design Spring 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. GÜVEN ÇATAK
Course Lecturer(s): Assoc. Prof. GÜVEN ÇATAK
Recommended Optional Program Components: None
Course Objectives: This module introduces students to the conceptual and practical fundamentals of games, with a specific focus on game design, as well as analyzing. Some of the core topics covered include the formal possibilities of games and different approaches within game design.

Learning Outcomes

The students who have succeeded in this course;
1- Use appropriate terminology to describe and analyze games and game design.
2- Explain, understand, and discuss the fundamental concepts and structures of games and gameplay.
3- Successfully propose game ideas and develop prototypes.
4- Conduct game analysis suited to the target audience and perform market analysis.
5- Create design presentations that accompany game design projects and use them in practical applications.

Course Content

Methodological and practical aspects of game design, such as teamwork, playtesting, iteration, prototyping, and documentation, are introduced through projects. These concepts and methods provide a foundation for future modules in digital game design and development.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Intro
2) What is game design Written assignment number 1
3) Game Structures Written assignment number 2
4) Target Audience and Analysis Written assignment number 3
5) Core loop and complexity Written assignment number 4
6) Experience & Psychology Written assignment number 5
7) Midterm Exam
8) Game Flow Written assignment number 6
9) Randomization, Level design & Balance Written Assignment number 7
10) Game Production
11) Prototype & Assesment Student Presentations
12) Game Economy Written assignment number 8
13) First time user experience and analytics
14) Final Presentations Final Presentation Prep

Sources

Course Notes / Textbooks: The module resources will be provided by the instructor.
References: Modül kaynakları öğretim üyesi tarafından sağlanacaktır.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Field Work 8 % 10
Preliminary Jury 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 8 3 24
Study Hours Out of Class 10 4 40
Midterms 1 6 6
Paper Submission 8 4 32
Final 1 12 12
Total Workload 156

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) To be able to apply theoretical concepts related to mass communication, consumer behavior, psychology, persuasion,sociology, marketing, and other related fields to understand how advertising and brand communication works in a free-market economy. 2
2) To be able to critically discuss and interpret theories, concepts, methods, tools and ideas in the field of advertising. 2
3) To be able to research, create, design, write, and present an advertising campaign and brand strategies of their own creation and compete for an account as they would at an advertising agency. 2
4) To be able to analyze primary and secondary research data for a variety of products and services. 2
5) To be able to develop an understanding of the history of advertising as it relates to the emergence of mass media outlets and the importance of advertising in the marketplace. 2
6) To be able to follow developments, techniques, methods, as well as research in advertising field; and to be able to communicate with international colleagues in a foreign language. (“European Language Portfolio Global Scale”, Level B1) 2
7) To be able to take responsibility in an individual capacity or as a team in generating solutions to unexpected problems that arise during implementation process in the Advertising field. 3
8) To be able to understand how advertising works in a global economy, taking into account cultural, societal, political, and economic differences that exist across countries and cultures. 2
9) To be able to approach the dynamics of the field with an integrated perspective, with creative and critical thinking, develop original and creative strategies. 2
10) To be able to to create strategic advertisements for print, broadcast, online and other media, as well as how to integrate a campaign idea across several media categories in a culturally diverse marketplace. 2
11) To be able to use computer software required by the discipline and to possess advanced-level computing and IT skills. (“European Computer Driving Licence”, Advanced Level) 2
12) To be able to identify and meet the demands of learning requirements. 2
13) To be able to develop an understanding and appreciation of the core ethical principles of the advertising profession. 2