TDS2005 Health TourismBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
TDS2005 Health Tourism Spring 2 0 2 3
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor DİLEK ELMA
Course Lecturer(s): Instructor FIRAT KARA
Recommended Optional Program Components: Archive
Course Objectives: This lesson aims to make the students comprehend the description of health tourism, types of health tourism and health tourism in Turkey.

Learning Outcomes

The students who have succeeded in this course;
The students passing this lesson;

1- Describe health tourism.
2- Sort the types of healt tourism in Turkey.
3- Know the factors influencing demand of health tourism.

Course Content

This lesson contains health tourism and its place and importance in general tourism, health tourism in Turkey, development of health tourism, health tourism organisations and global rivalry.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Description of Health Tourism
2) Development of Health Tourism
3) Factors Influencing demands of health tourism
4) Description of Thermal Tourism
5) The Place and Importance of Thermal Tourism in Health Tourism
6) Future of Thermal Tourism
7) Thermal Tourism in Turkey and World
8) Thermal Tourism in Turkey and World
9) Medical Tourism
10) Medical Tourism in Turkey
11) Description of Spa and Wellness
12) Applications of Spa and Wellness
13) Spa and Wellness in Turkey
14) The Elder Tourism

Sources

Course Notes / Textbooks: Ders Notları Haftalık Verilecektir. / Course Notes Will Be Delivered Weakly.
References: Karagülle, Z., Karagülle M., Doğan B. M. (2011). Türkiye Termal SPA Sağlık Rehberi. Nobel Tıp Kitabevleri.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 1 % 10
Homework Assignments 1 % 10
Midterms 1 % 20
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 2 28
Study Hours Out of Class 14 2 28
Homework Assignments 3 5 15
Quizzes 1 1 1
Midterms 1 1 1
Final 1 2 2
Total Workload 75

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.