DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
VCD3115 | Principles of Interaction Design | Spring | 2 | 2 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor ECE ARIHAN |
Course Lecturer(s): |
Instructor SERKAN ŞİMŞEK Prof. Dr. HASAN KEMAL SUHER |
Recommended Optional Program Components: | None |
Course Objectives: | Bu dersin amacı farklı içeriği biraraya getiren çoklu ortam alanını tanıtmaktır. Ders ayrıca çoklu ortam teorisi ile birlikte yazı, ses, hareketli ve durağan görsellerle etkileşimli içeriği yönetebilme üzerine yoğunlaşır. |
The students who have succeeded in this course; 1) Define the fundamentals of interactive environment and multimedia. 2) Recognize the necessary theoretical and historical knowledge needed to develop an understanding of multimedia for academical and critical aspects. 3) Construct the individual steps of multimedia design process. 4) Appraise usability and experience concepts of multimedia design. 5) Identify the principles of multimedia design. 6) Formulate solutions to balance the aesthetics and functionality issues in multimedia design. 7) Examine the relationship between concept and product to develop an integrated modality. 8) Implement skills for managing a project to integrate the theory and the practice. 9) Demonstrate skills for time management in a multimedia project. |
The main objective of this course is to introduce the area of multimedia which is media and content that utilizes a combination of different content forms. The course also focuses on the theory of multimedia and managing the variable content that is the combination of text, audio, still images, animation, video, and interactivity content forms. Multimedia is media and content that utilizes a combination of different content forms. The term can be used as a noun (a medium with multiple content forms) or as an adjective describing a medium as having multiple content forms. The term is used in contrast to media which only utilize traditional forms of printed or hand-produced material. Multimedia includes a combination of text, audio, still images, animation, video, and interactivity content forms. |
Week | Subject | Related Preparation |
1) | Introduction to the course, a review of the workflow; handing in syllabus and documents. | HW: Research on multimedia and interaction |
2) | What is Multimedia? Where it is found? What is interaction? Class Discussion | HW: Interactive instrument design. |
3) | Scenario and paper prototypeing. Examples. Interactive instrument design homework critique. | Interactive instrument design homework redo |
4) | Scenario and paper prototyping. Examples. Scenario homework critique HW: Paper prototyping Scenario homework redo | HW: Paper prototyping Scenario homework redo |
5) | Information Architecture: Linear, hierarchical ve network structures Paper prototyping homework critique | HW: Information Architecture Paper prototyping redo |
6) | Flowcharts Information Architecture homework critique | HW: Flowchart Information Architecture homework redo Reading: Flowcharts (ISO 14915-2 sec 3,5 & 6) |
7) | Apple Human Interface Guidelines Flowchart homework critique | HW: Navigation tool design 1 Flowchart homework redo Reading: Apple Interface Guideline |
8) | Apple Human Interface Guidelines Navigation tool design 1 homework critique | HW: Navigation tool design 2 Navigation tool design 1 homework redo |
9) | Navigation tool design 2 homework critique Introduction to final project | HW: Graphic Interface Design Navigation tool design 2 homework redo Reading : Software Branding (Microsoft Windows Vista Software Branding) Information technology, User system interfaces and symbols, Icon symbols and functions (ISO 11581-1) |
10) | Final Project: Scenario Graphic Interface Design critique | HW: Graphic Interface Design homework redo |
11) | Final Project: Paper prototyping and flowchart | |
12) | Final Project: Graphic Interface | |
13) | Final Project: Graphic Interface | |
14) | Final Project: Overall critique |
Course Notes / Textbooks: | • Microsoft Windows Vista Software Branding • Iphone Human Interface Guidelines • IPTV Standards (BBC Standards) • Apple Interface Guideline • Flowcharts (ISO 14915-2 sec 3,5 & 6) • Cognitive Perception (ISO 14915-3 D) • Information technology - User system interfaces and symbols - Icon symbols and functions (ISO 11581-1) |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 20 |
Homework Assignments | 8 | % 40 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 56 |
Study Hours Out of Class | 14 | 42 |
Homework Assignments | 8 | 32 |
Final | 1 | 4 |
Total Workload | 134 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |