DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
DIS2011 | International Economic Institutions and Economics of Turkey | Spring | 2 | 0 | 2 | 3 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor CEM KARTAL |
Course Lecturer(s): |
Instructor ELİF FINDIK Assist. Prof. AYBİKE ELİF BOLCAN |
Recommended Optional Program Components: | None |
Course Objectives: | The primary objective of this course is to provide the students knowledge about the duties, the working structures and the ways to implement the projects of the organizations that operate in international field, and also gives the opportunity to them to learn and discuss current issues in these fields. The course, also, provides a historical, institutional and structural framework to deal with the current main economic characteristics of the Turkish economy. |
The students who have succeeded in this course; 1.will be able to give information about the World Trade Organization (WTO) regime and the General agreement on Tariffs and Trade (GATT) in the framework of International Trade. 2.will be able to analyze the origins and basic rules of GATT/WTO including Most Favored Nation, National Treatment, Technical barriers, and provisions on quantitative restrictions, escape clauses. 3.will be able to give information about its history, purpose, structure and functions. 4.will be able to discuss the current issues related with the Turkey-IMF relations. 5.will be able to explain the duties and nature of the organizations in international economics. 6.will be able to relate the developments of the Turkish economy to the major shifts in the international political economy. 7.will be able to discuss the historical, social and political roots of the contemporary structural problems of the Turkish economy. |
Topics covered in this course are the World Trade Organization (WTO) regime and the General agreement on Tariffs and Trade (GATT), the origins and basic rules of GATT/WTO including Most Favored Nation, National Treatment, Technical Barriers, and provisions on quantitative restrictions, escape clauses, the WTO agreements such as the Agreement on Traderelated aspects of Intellectual Property Rights (TRIPS) and General Agreement on Trade in Services (GATS), the history, purpose, structure and functions of IMF. The course also offers a historical, structural and institutional framework to understand the main developments of the Turkish Economy. |
Week | Subject | Related Preparation |
1) | The theory of international organization and the theory of economic integration. | Students are given the course materials a week before. |
2) | International Monetary Fund and The World Bank. | Students are given the course materials a week before. |
3) | The European Union. | Students are given the course materials a week before. |
4) | GATT and World Trade Organization | Students are given the course materials a week before. |
5) | ICC | Students are given the course materials a week before. |
6) | OECD and the importance of Turkey | Students are given the course materials a week before. |
7) | OECD and the importance of Turkey | Students are given the course materials a week before. |
8) | Review | Students are given the course materials a week before. |
9) | a-FAO b-The organization of The Black Sea Economical Cooperation. | Students are given the course materials a week before. |
10) | a-Turkish Economy– The sectors of agriculture and industry. b-Turkish Economy – Foreign Trade | Students are given the course materials a week before. |
11) | The relations between Turkey and IMF and World Bank. | Students are given the course materials a week before. |
12) | The relations between Turkey and The World Trade Organization | Students are given the course materials a week before. |
13) | The relations and improvement between Turkey and European Union | Students are given the course materials a week before. |
14) | International Organizations, globalization and Turkey. | Students are given the course materials a week before. |
Course Notes / Textbooks: | . |
References: | IMF ve WTO Raporlar |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 3 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Study Hours Out of Class | 14 | 2 | 28 |
Homework Assignments | 3 | 5 | 15 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 75 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |