DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
DIS2008 | International Finance | Spring | 2 | 0 | 2 | 3 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Instructor CEM KARTAL |
Recommended Optional Program Components: | Accomplishing foreign trade financial operations. |
Course Objectives: | To inform the students in the foreign currency markets, in the ways of avoiding foreign currency risks and the financing of exports and imports. |
The students who have succeeded in this course; 1. Following the international financial market. 2. Accomplishing foreign trade financial operations. 3. Applying foreign trade promotions . 4. Understanding the advantages of export credits. 5. Solving the existing and future financial problems in enterprises. 6. Gaining efficient communication skills in financial matters both in and out of institutions. 7. Following the international laws and legislations in international financing. 8. Understanding the importance of risk management in business. |
1. Foreign currency market. 2. Exchange rate policy. 3. Interbank foreign currency market. 4. Features of derivatives market and forward. 5. Options markets and options. 6. Future markets. 7. Swap. 8. Repeating courses 9. Financing of exports and imports Difference between exports credits and other credits. 10.Eximbank credits. 11. Buyer loans. 12. Finance lease and leasing. 13. Process of Factoring and Forfaiting, Securitization. 14. Process of Franchising. |
Week | Subject | Related Preparation |
1) | Foreign currency market. | Students are given the course materials a week before. |
2) | Exchange rate policy. | Students are given the course materials a week before. |
3) | Interbank foreign currency market. | Students are given the course materials a week before. |
4) | Features of derivatives market and forward. | Students are given the course materials a week before. |
5) | Options markets and options. | Students are given the course materials a week before. |
6) | Future markets. | Students are given the course materials a week before. |
7) | Swap | Students are given the course materials a week before. |
8) | Repeating courses | Students are given the course materials a week before. |
9) | Financing of exports and imports Difference between exports credits and other credits. | Students are given the course materials a week before. |
10) | Eximbank credits. | Students are given the course materials a week before. |
11) | Buyer loans. | Students are given the course materials a week before. |
12) | Finance lease and leasing. | Students are given the course materials a week before. |
13) | Process of Factoring and Forfaiting, Securitization. | Students are given the course materials a week before. |
14) | Process of Franchising. | Students are given the course materials a week before. |
Course Notes / Textbooks: | Uluslararası Finans, Prof. Dr.Halil Seyidoğlu. Dış Ticaret Finansmanı, Dr. Öztin Akgüç. |
References: | internet kaynakları. |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 1 | % 5 |
Homework Assignments | 1 | % 5 |
Midterms | 1 | % 30 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 12 | 2 | 24 |
Homework Assignments | 3 | 1 | 3 |
Quizzes | 1 | 2 | 2 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 75 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |