LOG4437 Humanitarian LogisticsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
LOG4437 Humanitarian Logistics Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. YAVUZ GÜNALAY
Course Lecturer(s): Dr. Öğr. Üyesi LEVENT AKSOY
Recommended Optional Program Components: None present
Course Objectives: To discuss the importance and challenges of Humanitarian Logistics

Learning Outcomes

The students who have succeeded in this course;
Social responsibility; importance of Logistics in Humanitarian Aid; use of mathematical models in social events

Course Content

This course provides an overview of humanitarian logistics by introducing the challenging context in which it takes place, the organizations typically involved, the products and services needed, and the operational approaches taken and challenges encountered in meeting the needs. Also operational challenges; funding issues; coordination and strengthening local capacity are discussed.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Humanitarian Context and activities
2) Accountability and performance measurement
3) Sourcing & procurement
4) Warehousing & materials management
5) International Transport & use of 3PL in principle and practice
6) DISTRIBUTION MECHANISMS IN PRINCIPLE AND PRACTICE
7) COORDINATION AND ACCOUNTABILITY
8) Midterm Exam
9) Mini Cases and Project Definitions
10) Math Programming Models
11) Newspaper boy problem
12) Transshipment Problem
13) Project presentations
14) General Review

Sources

Course Notes / Textbooks: Hocanın ders notları
References: Notes provided by the instructor

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 5 % 10
Presentation 1 % 10
Project 1 % 30
Midterms 1 % 20
Final 1 % 30
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Project 1 20 20
Midterms 1 15 15
Paper Submission 1 45 45
Final 1 25 25
Total Workload 147

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.