POV3441 Creative SketchingBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POV3441 Creative Sketching Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. NAZLI EDA NOYAN CELAYİR
Course Lecturer(s): Prof. Dr. NAZLI EDA NOYAN CELAYİR
Recommended Optional Program Components: POV 2525 Concept Dev. And Visualization POV 3341 Visual Storytelling POV 3211 Multimedia Applications POV 4111Graduation Project I POV 4112 Graduation Project II
Course Objectives: Sketching is the first step of visualizing an idea. In this class students work with different tools and methods of creating visual ideas with a focus on drawing and illustration.

Learning Outcomes

The students who have succeeded in this course;
1. Perceive the fundamentals of drawing.
2. Cultivate skills for working with the line, the form, the light, the texture.
3. Develop an understanding of the difference between looking and seeing,
4. Investigate different styles of drawing and experiment with them.
5. Express ideas through sketching.

Course Content

SUBJECT DETAILS
Introduction, Overview of the syllabus Review of the course content and expectations from the students
The Perception of Edges Pre-instruction self-portrait
Pre-instruction drawing of your hand
Pre-instruction of the corner of the room
The Perception of Edges II warm-up and free drawing with several styles
upside down drawing
The Perception of Edges III pure contour drawing
sketching with the use of a picture plane
setting a ground
drawing from picture plane to paper
sketching various objects
The Perception of Spaces sketching with the use of negative space
various negative-space exercise sketches
The Perception of Relationships sighting an open doorway
the knee-foot drawing
The Perception of Relationships III

The Perception of Relationships II still-life with elipses
figure-drawing exercies
profile portrait exercises
Sketching away
The Perception of Lights and Shadows drawing an object lighted from various angles

The Perception of Lights and Shadows II Full-face portrait in light and shadow

The Perception of the Gestalt using ink and brush
hatching and cross-hatching
Sketching away
The Perception of the Gestalt II urban landscape drawing
The Perception of the Gestalt III
An imaginative drawing
10x10 drawings

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction, Overview of the syllabus Review of the course content and expectations from the students
2) The Perception of Edges Pre-instruction self-portrait Pre-instruction drawing of your hand Pre-instruction of the corner of the room
3) The Perception of Edges II warm-up and free drawing with several styles upside down drawing
4) The Perception of Edges III pure contour drawing sketching with the use of a picture plane setting a ground drawing from picture plane to paper sketching various objects
5) The Perception of Spaces sketching with the use of negative space various negative-space exercise sketches
6) The Perception of Spaces sketching with the use of negative space various negative-space exercise sketches The Perception of Relationships sighting an open doorway the knee-foot drawing
7) The Perception of Relationships III The Perception of Relationships II still-life with elipses figure-drawing exercies profile portrait exercises
8) midterm
9) The Perception of Lights and Shadows drawing an object lighted from various angles
10) The Perception of Lights and Shadows II Full-face portrait in light and shadow
11) The Perception of the Gestalt using ink and brush hatching and cross-hatching
12) Sketching away
13) The Perception of the Gestalt II urban landscape drawing
14) The Perception of the Gestalt III An imaginative drawing 10x10 drawings
15) Sketching away

Sources

Course Notes / Textbooks: The New Drawing on the Right Side of the Brain, Tarcher Putnam, 2002
Drawing Lessons from the Great Masters, Robert Beverly Hale,1989
150 Masterpieces of Drawing, Anthony Toney, Dover Fine Art, History of Art, 1963
Playing with Sketches: 50 Creative Exercises for Designers and Artists, Whitney Sherman, 2013
How art made the world, DVD, BBC, 2006
Additional handouts will be on OIS system.
References: Art History:
www.all-art.org
www.artcyclopedia.com
www.artlex.com
www.rleggat.com/photohistory
www.zeroland.co.nz/art_theory.html
Museums:
www.bauhaus.de
www.tate.org.uk

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 0
Project 10 % 80
Midterms 1 % 10
Final 1 % 10
Total % 100
PERCENTAGE OF SEMESTER WORK % 10
PERCENTAGE OF FINAL WORK % 90
Total % 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.