Week |
Subject |
Related Preparation |
1) |
Introduction and Meeting |
|
2) |
The Politics of New Wave: French New Wave |
Film:
Jean-Luc Godard - Pierrot le Fou |
3) |
Artistic Expression and New German Cinema |
Film:
Wim Wenders - Paris Texas (1984) |
4) |
British Free Cinema: Angry Young Men |
Film:
Lindsay Anderson - If... (1968) |
5) |
The Socialist State and the Czech New Wave |
Film:
Jaromil Jires - The Joke (1969) |
6) |
Garbage Aesthetics and Brazilian Cinema Novo |
Film:
Glauber Rocha - Terra em Transe (1967) |
7) |
Third Cinema |
Film:
Fernando Solanas - Sur (1988) |
8) |
Directors as Critics: Japanese New Wave |
Film:
Nagisa Oshima - Night and Fog in Japan (1960) |
9) |
memory and Desire: Chinese Fifth Generation |
Film:
Tian Zhuangzhuang - The Blue Kite (1993) |
10) |
The Poetry of Everyday Life: Iranian New Wave |
Film:
Jafar Panahi - This is not a Film |
11) |
Parallel Cinema: Indian New Wave |
Film:
Satyajit Ray - The Apu Trilogy Pather Panchali (1955) |
12) |
Realistic Tales of Life: Taiwanese New Wave |
Film:
Tsai Ming-Liang- Rebels of the Neon God (1992) |
13) |
Postmodernism and Cinema: New Hollywood |
Film:
Woody Allen - Whatever Works (2009) |
14) |
Memory and Belonging: New Cinema of Turkey |
Film:
Nuri Bilge Ceylan - Bir Zamanlar Anadolu'da
Zeki Demirkubuz - Üçüncü Sayfa |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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