FTV3982 Art and MemoryBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
FTV3982 Art and Memory Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi GÖNÜL EDA ÖZGÜL
Recommended Optional Program Components: none.
Course Objectives: This course aims to introduce students to critical perspectives on the phenomena of memory and collective/cultural memory in contemporary society through the discussion of artistic products. The students will acquire knowledge about different ways of remembering and different approaches to memory in relation with the concepts of identity, modernity and justice.

Learning Outcomes

The students who have succeeded in this course;
i. acquire knowledge about different approaches to the concept of memory
ii. acquire theoretical knowledge about memory
iii. gain the ability to analyse the relationship between different ways of storytelling and memory
iv. acquire knowledge about the modern regime of remembering
v. gain the ability to think about concepts such as time, space, nation and modernity in the context of remembering
vi. Learn to analyse media products, art, architecture, cinema and photography in relation with memory.

Course Content

This course explores issues about memory and remembering with its socio-economical, cultural and artistic dimensions. The questions about remembering and forgetting are discussed through cinema, art, architecture, literature, photography and history.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Memory Studies
2) Memory and History The Importance of Remembering
3) Collective Memory Halbwachs' Theory of Collective Memory and Discussion of Cultural Products
4) History and Personal Memory Discussion on Trauma Memories Reading on trauma literature
5) Nation and Remembering Reading: Julian Barnes' England England
6) Time and Remembering Find artistic or cultural products related with time and remembering
7) Space and Remembering
8) Modernity and Remembering
9) Exhibition Visit and Discussion on the Exhibition
10) Sites of Memory Reading - Pierre Nora - Lieux de Memoire
11) Sites of Memory: Historic Sites, Museums, Memorials Visit a site of memory
12) Cinema, Photography and Memory watch Alain Resnais' film Last Year at Marienbad
13) Art, Architecture and Memory
14) Media and Remembering

Sources

Course Notes / Textbooks:
References: George Bataille - Slaughterhouse Museum
Jonathan Boyarin - Remapping Memory
Crang&Thrift - Thinking Space
Jacques Derrida - On Cosmopolitanism and Forgiveness

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 10
Project 1 % 20
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Field Work 1 6 6
Study Hours Out of Class 10 3 30
Presentations / Seminar 2 8 16
Project 1 10 10
Midterms 1 6 6
Final 1 9 9
Total Workload 119

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.