POV2015 Computer for Media ArtsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POV2015 Computer for Media Arts Spring 2 2 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. NAZLI EDA NOYAN CELAYİR
Course Lecturer(s): Prof. Dr. NAZLI EDA NOYAN CELAYİR
Recommended Optional Program Components: Digital Image Processing
Course Objectives: This course introduces computer technology and certain software that the students will employ in order to implement their creative projects in various media and formats.

Learning Outcomes

The students who have succeeded in this course;
1. Demonstrate familiarity with the digital technology used.
2. Find effective solutions to technical problems.
3. Find effective technical solutions to aesthetic problems.
4. Gain proficiency in use of computer technology and culture.

Course Content

WEEK 1- Introduction, overview of the syllabus, review of the course content and expectations from the students
WEEK 2- General Presentation about the computer technology for art and communication. History of Computers.
Class activity: Present your interaction with computers.
WEEK 3- Computer graphics: Hardware/software
Class activity: Present your interaction with computers.
P1: Scanogram/scanography
WEEK 4- Computer graphics: Compression formats
P1: Scanogram/scanography / Compositing an image- bitmap
WEEK 5- Color system Models
P2: Cinemagraph
WEEK 6- Net art
WEEK 7- Classwork:Vector-based graphics
WEEK 8- Classwork:Vector-based graphics
WEEK 9- Classwork:Vector-based graphics
WEEK 10- Classwork: Moving image
WEEK 11- Classwork: Moving image
WEEK 12- Classwork: Moving image
WEEK 13- Classwork: Moving image
WEEK 14- Course Portfolio Presentations/ Blog

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction,overview of the syllabus, review of the course content and expectations from the students
2) General Presentation about the computer technology for art and communication.History of Computers. Present your interaction with computers.
3) Hardware P1: Scanogram/scanography: Show Me the Money
4) Software, Computer Generated Graphics: Bitmap & Vector P2: Me, Myself, I in My Room
5) Cinemagraph/ Compression formats P3:The Confessions’ Loop
6) Vector-based graphics/ Color System Models P4: Animated portrait: Beauty and the Beast
7) Video P5:Print to Motion
9) Net art and social media P6: Something to click!
10)
11) Moving image P5: Film title
12)
13)
14) Course Portfolio Presentations

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 3 % 30
Midterms 1 % 20
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.