DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
POV2015 | Computer for Media Arts | Spring | 2 | 2 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. NAZLI EDA NOYAN CELAYİR |
Course Lecturer(s): |
Prof. Dr. NAZLI EDA NOYAN CELAYİR |
Recommended Optional Program Components: | Digital Image Processing |
Course Objectives: | This course introduces computer technology and certain software that the students will employ in order to implement their creative projects in various media and formats. |
The students who have succeeded in this course; 1. Demonstrate familiarity with the digital technology used. 2. Find effective solutions to technical problems. 3. Find effective technical solutions to aesthetic problems. 4. Gain proficiency in use of computer technology and culture. |
WEEK 1- Introduction, overview of the syllabus, review of the course content and expectations from the students WEEK 2- General Presentation about the computer technology for art and communication. History of Computers. Class activity: Present your interaction with computers. WEEK 3- Computer graphics: Hardware/software Class activity: Present your interaction with computers. P1: Scanogram/scanography WEEK 4- Computer graphics: Compression formats P1: Scanogram/scanography / Compositing an image- bitmap WEEK 5- Color system Models P2: Cinemagraph WEEK 6- Net art WEEK 7- Classwork:Vector-based graphics WEEK 8- Classwork:Vector-based graphics WEEK 9- Classwork:Vector-based graphics WEEK 10- Classwork: Moving image WEEK 11- Classwork: Moving image WEEK 12- Classwork: Moving image WEEK 13- Classwork: Moving image WEEK 14- Course Portfolio Presentations/ Blog |
Week | Subject | Related Preparation |
1) | Introduction,overview of the syllabus, review of the course content and expectations from the students | |
2) | General Presentation about the computer technology for art and communication.History of Computers. | Present your interaction with computers. |
3) | Hardware | P1: Scanogram/scanography: Show Me the Money |
4) | Software, Computer Generated Graphics: Bitmap & Vector | P2: Me, Myself, I in My Room |
5) | Cinemagraph/ Compression formats | P3:The Confessions’ Loop |
6) | Vector-based graphics/ Color System Models | P4: Animated portrait: Beauty and the Beast |
7) | Video | P5:Print to Motion |
9) | Net art and social media | P6: Something to click! |
10) | ||
11) | Moving image | P5: Film title |
12) | ||
13) | ||
14) | Course Portfolio Presentations |
Course Notes / Textbooks: | |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 3 | % 30 |
Midterms | 1 | % 20 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |