DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1616 | Traffic and Road Safety | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | |
Course Coordinator : | Dr. BURCU ALARSLAN ULUDAŞ |
Recommended Optional Program Components: | None |
Course Objectives: | Permanent training against traffic accidents. Correct the mistakes you know are right as a pedestrian or driver in traffic, standard acquisition is the main goal. In order to avoid accidents in traffic or to be protected from accidents; Merely using the vehicle mechanically is not enough. First of all, it is necessary to find different costs and appropriate "risks" in time. |
The students who have succeeded in this course; 1. You will be able to interpret traffic signs or traffic rules correctly. 2. You will realize why you need to show the right behavior in advance. 3. If you do not have a driver's license or training, you will realize how you need to get proper training. 4. If you have a driver's license and training; If there are, you will become aware of the mistakes you thought were right. 5. You will become aware of the most common accident places and causes in traffic. 6. Your awareness of accidents that may be caused by other drivers on the road will increase. 7. How should we behave towards the Large Vehicles (Trucks-Buses) and Motorcycles with which we share the roads? 8. How should we behave in a possible accident? 9. You will accurately detect and document accidents with the information you have obtained in terms of Traffic Law. You will find the answer to the question of how we should have the correct driving habit without having an accident in traffic. |
Week | Subject | Related Preparation |
1) | Introduction to Road Safety Course in Traffic. Traffic Accidents and Education Driver-Vehicle-Other Drivers and Road information. | |
2) | Driver Training Turkey in Driving Training Its place in the world. Steering in Turkey and the World Exam and Trainee Drivers Knowing Ourselves | |
3) | Driver Health, Human Factor. Fatigue and Sensing The importance of driver health. It's detection time. 1.Quiz Sunday 13 OCTOBER | |
4) | Accident Moment - Accident scene precautions. First Aid in Accident Crash Scene Video and Discussion 2.Quiz: Sunday, October 20 | |
5) | Vehicle Maintenance- Indicators-Tires-Steering and Brake system-Lighting- Periodic Maintenance What the driver needs to know about the vehicle. 3.Quiz: Sunday, October 27 | |
5) | Vehicle Maintenance- Indicators-Tires-Steering and Brake system-Lighting- Periodic Maintenance What the driver needs to know about the vehicle. 3.Quiz: Sunday, October 27 | |
6) | Speed - Passing Vehicles and Curves Vehicle Passing Video and Discussion. 4.Quiz Sunday, November 3 | |
7) | Intersections - Essential Defect 5 quizzes Sunday, November 10 | |
8) | Night Driving - Slippery Road- (Snowy and rainy weather)- Hot weather. Different weather and road conditions And Night driving 6.Quiz Sunday, November 17 | |
9) | Dangers Posed by Other Drivers Other drivers and factors that may have caused the accident. 7.Quiz Sunday, November 24 | |
10) | off-road vehicle Using (Off Road) Vehicles Getting to Know Off-Road Vehicles 8.Quiz Sunday, December 1 | |
11) | Motorcycles and Driving Safety Getting to Know Motorcycle Vehicles 9.Quiz Sunday, December 8 | |
12) | Large Vehicles- SRC documents-Bus -Trucks are the large vehicles we share the roads with. Highway Freight and Passenger Transportation 10.Quiz Sunday, December 15 | |
13) | Road Safety in Traffic Summary TRIAL EXAM | |
14) | Traffic Law - Documents - Driving abroad. Final Exam Preparation Completion of Missing Courses |
Course Notes / Textbooks: | |
References: | Trafik levha ve kurallarını ilgili web sayfası veya kitaplarından bakabilirsiniz. Emniyet Genel Müdürlüğü Trafik Dairesi web sayfası. |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 10 | % 20 |
Midterms | 1 | % 20 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |