DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1513 | History of Religions | Fall Spring |
3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Assist. Prof. BURCU ALARSLAN ULUDAŞ |
Recommended Optional Program Components: | None |
Course Objectives: | To learn about the concept of religion, theories about the origins of religions, basic features of religions, basic features of religions that emerged in history and have followers today. Thus, to have an accurate and up-to-date idea about religions, which are an important component of culture. |
The students who have succeeded in this course; When you successfully complete this course you will be able to do the following. 1. To have knowledge about the basic concepts of the History of Religions. 2. Learning the subjects and research methods of the History of Religions discipline. 3. To obtain basic information about Hinduism, Buddhism, Judaism, Christianity and Islam, which are important religious traditions today. 4.Can compare religions in terms of their similar, different and common points. 5.Can interpret basic teachings and messages of the scriptures. 6.Can classifies religions from various angles. 7.Can understand the relations between culture and religions. |
Introduction to the History of Religions, Methods of Comparative Study of Religions, Confucianism, Taoism, Shintoism, Zoroastrianism, Hinduism, Buddhism, Judaism, Christianity, Islam. Derste kullanılan öğretim yöntem ve teknikleri: anlatım, bireysel çalışma, okuma, tartışma, konuk, gözlem ve dijital kaynakların kullanımıdır. |
Week | Subject | Related Preparation |
1) | Introduction to the History of Religions course, basic topics and resources. topic narration | |
2) | Theories on the origin of religions. topic narration | |
3) | Religions have common features. topic narration | |
4) | Introduction to Hinduism: periods and holy books. topic narration | |
5) | foundation of Hinduism beliefs, god, castes, avatar, yoga. topic narration | |
6) | Buddhism, its teachings, holy books, topic narration | |
7) | Buddhism core beliefs and holidays topic narration | |
8) | Midterm Week | |
9) | introduction to judaism Judaism basic beliefs, Bible topic narration | |
10) | Judaism's prayers, holidays, sects Lecture explanation | |
11) | Introduction to Christianity Lecture | |
12) | Basic beliefs of Christianity, doctrine of the trinity. topic narration | |
13) | Christian worship, holidays, sects Explanation of the subject | |
14) | Introduction to Islam: basic beliefs, holidays, sects Explanation of the subject |
Course Notes / Textbooks: | |
References: | 1. Abdurrahman Küçük – Günay Tümer, Dinler Tarihi, Ocak Yayınları. 2. Yaşayan Dünya Dinleri, Anadolu Üniversitesi, Açıköğretim Fakültesi yayınları. 3. Yaşayan Dünya Dinleri, Diyanet İşleri Başkanlığı Yayınları. 4. İsmail Taşpınar, Doğu Dinlerinde Hac İbadeti – Hinduizm ve Budizm, Marmara İlahiyat Vakfı Yayınları |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 12 | 6 | 72 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 115 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |