Week |
Subject |
Related Preparation |
1) |
Introduction to the History of Religions course,
basic topics and resources.
topic narration |
|
2) |
Theories on the origin of religions.
topic narration |
|
3) |
Religions have common
features.
topic narration |
|
4) |
Introduction to Hinduism:
periods and
holy books.
topic narration |
|
5) |
foundation of Hinduism
beliefs, god, castes,
avatar, yoga.
topic narration |
|
6) |
Buddhism, its teachings,
holy books,
topic narration |
|
7) |
Buddhism core beliefs
and holidays
topic narration |
|
8) |
1st Midterm EXAM |
|
9) |
introduction to judaism
Judaism
basic beliefs,
Bible
topic narration |
|
10) |
Judaism's prayers,
holidays, sects Lecture explanation |
|
11) |
Introduction to Christianity Lecture |
|
12) |
Basic beliefs of Christianity,
doctrine of the trinity. topic narration |
|
13) |
Christian worship, holidays,
sects Explanation of the subject |
|
14) |
Introduction to Islam:
basic beliefs,
holidays, sects Explanation of the subject |
|
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|