Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Assist. Prof. İREM ŞANAL |
Course Lecturer(s): |
Assist. Prof. ÖMER LÜTFİ UYANIK
Assist. Prof. İREM ŞANAL
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Recommended Optional Program Components: |
Electrical properties of materials
Magnetic properties of materials
Optical properties of materials |
Course Objectives: |
The aim of this course is to determine the structures of basic material types (metallic, ceramic, polymeric) and of composites and construction materials, also the interrelations between structure and various material properties for each type of material. Applications and limitations of engineering materials, based on their properties, in various fields will be evaluated. Various kinds of construction materials and their important properties along with the principles of corrosion and corrosion prevention will be investigated.
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Week |
Subject |
Related Preparation |
1) |
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1) |
INTRODUCTION. Materials science and engineering. The components of materials science and engineering and their interrelationships. Classification of materials. Atomic bonding in solids. Bonding forces and energies. Primary interatomic bonds. Secondary bonding. |
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2) |
THE STRUCTURE OF CRYSTALLINE SOLIDS. Fundamental concepts. Unit cells. Crystal systems. Crystallographic points and directions. Single crystals and polycrystalline materials. Anisotropy. Metallic crystal structures. Polymorphism and allotropy. |
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3) |
IMPERFECTIONS IN METALLIC CRYSTALS. Point defects. Linear defects. Interfacial defects. Bulk or volume defects. |
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4) |
MECHANICAL PROPERTIES OF METALS. Concepts of stress and strain. Tension tests and compression tests. Stress-strain behavior in elastic deformation, modulus of elasticity. Elastic properties of materials. Anelasticity. Plastic deformation. Tensile properties. Elastic recovery after plastic deformation. Hardness and hardness testing techniques. |
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5) |
DISLOCATIONS AND STRENGTHENING MECHANISMS. Dislocations and plastic deformation. Strengthening of metals by grain size reduction. Solid-solution strengthening. Strain hardening. |
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6) |
FAILURE. Fundamentals of fracture. Ductile fracture. Brittle fracture. Fracture toughness testing. Fundamentals of fatigue. Fatigue limit, fatigue strength, and fatigue life. Factors that affect fatigue life. Generalized creep behavior. Effects of stress and temperature on creep. |
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7) |
PHASE DIAGRAMS. Components, systems, phases, microstructures. Phase equilibria and equilibrium phase diagrams of binary isomorphous systems. Interpretation of phase diagrams. Phase diagrams of binary eutectic systems. Eutectoid reaction. Introduction to iron-carbon system: The iron - iron carbide phase diagram. |
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8) |
Midterm |
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9) |
TYPES AND APPLICATIONS OF METAL ALLOYS. Ferrous alloys: steels and cast irons. Nonferrous alloys: copper and its alloys, aluminum and its alloys, magnesium and its alloys, titanium and its alloys, the refractory metals. |
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10) |
STRUCTURES, PROPERTIES AND APPLICATIONS OF CERAMICS. Crystal structures of ceramics. Carbons. Imperfections in ceramics. Mechanical properties of ceramics. Glasses. Glass-Ceramics. Clay products, Refractories. Abrasives. Cements. |
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11) |
STRUCTURES, PROPERTIES, AND APPLICATIONS OF POLYMERS. The chemistry of polymer molecules. Molecular weight. Molecular shape, molecular structure, molecular configuration. Thermoplastic and thermosetting polymers. Copolymers. Polymer crystallinity. |
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12) |
STRUCTURES, PROPERTIES, AND APPLICATIONS OF POLYMERS. (continue) Mechanical behavior of polymers. Viscoelastic materials and dynamic behavior. Melting and glass-transition phenomena. Types of polymers. Miscellaneous applications of polymers. |
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13) |
COMPOSITES. General aspects and classification of composites. Particle-reinforced composites. Concrete. Fiber-reinforced composites. Structural composites. |
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14) |
CORROSION AND DEGRADATION OF MATERIALS. Electrochemical considerations. Electrode potentials. The standard EMF series.
Influence of concentration and temperature on cell potential. The galvanic series. Passivity. Forms of corrosion. Corrosion environments. Corrosion prevention. Degradation of polymers. |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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