DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
NMD4114 | Field Study in Political Communication II | Spring | 2 | 2 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. TİRŞE ERBAYSAL FİLİBELİ |
Recommended Optional Program Components: | none |
Course Objectives: | This course provides an in-depth exploration of the practices of political communication that is discussed in the first part of the course. This course is based practice and research in the field. Students will bring their materials to class for farther discussions. |
The students who have succeeded in this course; Students will be able to develop new skills for research and field work in communication, and will be able to deeply explore the political field not only in times of political crisis, but also in day-to-day politics. |
This course provides an in-depth exploration of the practices of political communication that is discussed in the first part of the course. |
Week | Subject | Related Preparation |
1) | Introduction | none |
2) | Political actors compete over the new media | Wolfsfeld, 1-7 |
3) | Political power and power over the media | Wolfsfeld, 7-23 |
4) | Political control and media independence | Wolfsfeld, 23-45 |
5) | Turning politics into news | Wolfsfeld, 45-72 |
6) | Telling a good story | Wolfsfeld, 72-95 |
7) | media effects | Wolfsfeld, 95-119 |
8) | Field work I | none |
9) | Field work II | none |
10) | Field work III | none |
11) | Field work IV | none |
12) | Presentations | none |
13) | Presentations | none |
14) | Presenations | none |
Course Notes / Textbooks: | Gadi Wolfsfeld (2011 ) Making Sense of Media and Politics: Five Principles in Political Communication. New York: Routledge. |
References: | yok |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 10 |
Field Work | 1 | % 50 |
Homework Assignments | 1 | % 20 |
Presentation | 1 | % 20 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 100 | |
PERCENTAGE OF FINAL WORK | % | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 42 |
Field Work | 8 | 40 |
Study Hours Out of Class | 14 | 28 |
Project | 1 | 10 |
Homework Assignments | 1 | 5 |
Total Workload | 125 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |