DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
NMD3208 | Advanced Media Performances | Spring | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. AYBERK CAN ERTUNA |
Course Lecturer(s): |
Assist. Prof. AYBERK CAN ERTUNA |
Recommended Optional Program Components: | None |
Course Objectives: | The aim of the course is to provide students with competence in all areas of broadcasting, especially video broadcasting, and to make them gain experience in preparing and presenting a program. Strengthening students' on-camera performances is one of the main outcomes of the course. |
The students who have succeeded in this course; - They will learn how to speak in an accurate and impressive way - They will perceive the differences between speaking and writing language and pronunciation attributions - Students would learn how to write a news on media organs like radio and television and practice readily. - Students would learn how to present the news on media organs like radio and television and practice readily. - Students would learn the skills of creating and presenting program content. |
Within the scope of this course; detailed information will be given about diction, news writing and presenting. Within this context; students would receive necessary education on diction, voiceover, writing and presenting of television and radio news, presenting of newscast and news, creating a newscast context. Necessary information about creating and presenting a program context, writing and presenting the news on radio and television will be provided in both theoretical and practical ways. Course Teaching Method includes discussion, case study, demonstration and practice, assignments, project preparation, individual and group work. |
Week | Subject | Related Preparation |
1) | Introduction to the course. Definition and practicing areas of being a correspondent, announcer and presenter. | |
2) | The importance of breathing correctly | |
3) | What is body awareness? How to use voice correctly? | |
4) | Drama workout | |
5) | Written language and spoken language | |
6) | What does a correspondent do? | |
7) | Alternative newspapers | |
8) | What is rhetoric? | |
9) | Midterm | |
10) | How to prepare a program and its content for radio and TV | |
11) | Non-verbal communications: The usage of gesture and mimic | |
12) | Dos & Don'ts: Hosting a guest on TV and radio | |
13) | Speaking in front of a camera in an advanced way | |
14) | Evaluation before final |
Course Notes / Textbooks: | In accordance with course processing; internet and newspaper news, poems, various reading materials, documents of radio and television news will be handed for practice. |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 1 | % 10 |
Midterms | 1 | % 40 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Study Hours Out of Class | 14 | 5 | 70 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 113 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |