Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Assist. Prof. MELİS ÖZBEK |
Recommended Optional Program Components: |
None |
Course Objectives: |
This course provides students news writing skills for different areas in English. The students can compare and evaluate the foreign newspapers, TVs, radios and web pages in terms on their contents. This course is very useful for the new media students in the sense that it covers news writing and reporting in English.
Teaching methods of the course: lecture, readings, exams, discussions, assignments |
Week |
Subject |
Related Preparation |
1) |
Relations between language characteristics and newspeak |
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2) |
Basic styles in English language news writing |
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3) |
Clichés and how to avoid them |
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4) |
Word economy |
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5) |
Writing for print media and headline skills |
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6) |
Writing for TV radio |
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7) |
Spoken word, reporting on the field and language of the street |
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8) |
Writing online texts |
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9) |
Comparing different outlets |
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10) |
Language and content. How they affect each other |
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11) |
Different areas and different languages |
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12) |
Explore quality and tabloid examples and compare them |
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13) |
Compare different titles in English media word |
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14) |
General review |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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