BUSINESS ADMINISTRATION | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
POV3440 | Digital Animation | Spring Fall |
2 | 2 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. NAZLI EDA NOYAN CELAYİR |
Course Lecturer(s): |
Prof. Dr. NAZLI EDA NOYAN CELAYİR |
Recommended Optional Program Components: | None |
Course Objectives: | It is crucial for the students to take their technical skills to an advanced level while also broadening their intellectual scope by specializing on different areas. This course is also a necessity for gaining general knowledge about the intersection of communication, art and technology as well as enhancing creativity via interdisciplinary methods to develop skills for realizing projects. |
The students who have succeeded in this course; I. To visualize concepts in time and motion. II. To be able to understand the language of the visual storytelling. III. To prepare drafts based on the script (frame, camera, acting, connecting the frames, duration of frames, sound etc.), and to communicate these aspects visually. IV. To be able to use different media and technologies successfully with respect to the expectations and necessities of the industry. V. To master several digital animation software such as Toon Boom Storyboard and Harmony. |
Animation is the act of bringing to life an idea, in its most essential sense. Digital animation is a form of storytelling using digital tools. Nevertheless it has its foundation in narrative, film and graphics. It is sequentially laying out a story in time and in motion. Different methods may be used in order to create an animation since it is the interdisciplinary combination for the exhibition of different kinds of imagery and motion. But the characters, atmosphere, storyline, graphics, sound, timing and editing are the basic ingredients. This course will be covering main concepts, history and techniques related to animation in the first half of the semester. In the second half we would be working on hands-on project by doing several in-class exercises. |
Week | Subject | Related Preparation |
Course Notes / Textbooks: | Maureen Furniss, Animasyon'un Kutsal Kitabı, Karakalem Kitabevi Yayınları Scott McCloud. Understanding Comics: The Invisible Art, Perennial Will Eisner, Graphic Storytelling and Visual Narrative, Poorhouse Press Additional handouts will be given in the class. |
References: | Harold Whitaker and Hohn Halas, Timing for Animation, Focal Press Hollis, Richard. Graphic Design: A Concise History. London: Thames & Hudson, 1994. John Canemaker, Treasures of Disney Animation Art, Abbeville Press Publishers Livingston, Alan & Isabella. Encyclopedia of Graphic Design and Designers. London: Thames & Hudson, 1994. Marcie Begleiter, From Word To Image, Michael Wiese Productions Meggs, Philip B., A History of Graphic Design. 3rd Edition. NY: John Wiley & Sons; 1998. Peter Ettedgui, Production Design And Art Direction, Focal Press Scott McCloud. Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form, Perennial http://www.girlsawthesea.net Grafik Tasarım, Print Magazines |
Semester Requirements | Number of Activities | Level of Contribution |
Total | % | |
PERCENTAGE OF SEMESTER WORK | % 0 | |
PERCENTAGE OF FINAL WORK | % | |
Total | % |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Being able to identify problems and ask right questions | |
2) | Having problem solving skills and developing necessary analytical attitude | |
3) | Comprehending theoretical arguments along with counter arguments in detail | |
4) | Gaining awareness of lifelong learning and being qualified for pursuing graduate education | |
5) | Applying theoretical concepts in project planning | |
6) | Communicating efficiently by accepting differences and carrying out compatible teamwork | |
7) | Increasing efficiency rate in business environment | |
8) | Developing innovative and creative solutions in face of uncertainty | |
9) | Researching to gather information for understanding current threats and opportunities in business | |
10) | Being aware of the effects of globalization on society and business while deciding | |
11) | Possessing digital competence and utilizing necessary technology | |
12) | Communicating in at least one foreign language in academic and daily life | |
13) | Possessing managing skills and competence | |
14) | Deciding with the awareness of the legal and ethical consequences of business operations | |
15) | Expressing opinions that are built through critical thinking process in business and academic environment |