Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Prof. Dr. NİLAY ULUSOY |
Course Lecturer(s): |
Assist. Prof. ERKAN BÜKER
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Recommended Optional Program Components: |
Practical Workshops on B Film Techniques: Hands-on sessions exploring the basic principles of B films, including their visual composition and the methods used to create meaning.
Comparison Studies: Analyzing differences between A and B films in terms of narrative structure, style, and visual storytelling.
Case Studies on B Film Compositions: Detailed examination of how B film compositions impact storytelling and create meaning through visual elements.
Guest Lectures by Filmmakers: Insights from filmmakers on the use of B film techniques in modern cinema.
Student Projects: Applying B film principles in student projects to develop a deeper understanding of these techniques. |
Course Objectives: |
This course aims to understand B-Movies as new genre in the cinema. Students
will aim to understand what is the basic setting of low budget movies and they
will focus on producing their own B movie based on their analyzes in the genre.
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Week |
Subject |
Related Preparation |
1) |
information about course |
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2) |
B movie analysis of famous director and producers |
Duel – Steven Spielberg |
3) |
B movie analysis of famous director and producers |
Braindead – Peter Jackson |
4) |
B movie analysis of famous director and producers |
Cape Fear -Martin Scorsese |
5) |
B movie analysis of famous director and producers |
Joy Ride – J.J. Abrams |
6) |
B movie analysis of famous director and producers |
The Teror – Ford Coppola |
7) |
Final Project: Script Design |
Neighbor – Robert Masciantonio |
8) |
Final Project: Script Design |
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9) |
Final Project: Production Planning |
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10) |
Final Project: Preparing Shooting Plan |
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11) |
Final Project :Art Design and Make-up |
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12) |
Final Project :Art Design and Make-up |
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13) |
Final Project : Shooting |
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14) |
Final Project : Editing |
- |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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