FTV3980 Making B MovieBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
FTV3980 Making B Movie Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi ERKAN BÜKER
Course Lecturer(s): Dr. Öğr. Üyesi ERKAN BÜKER
Recommended Optional Program Components: None
Course Objectives: This course aims to understand B-Movies as new genre in the cinema. Students
will aim to understand what is the basic setting of low budget movies and they
will focus on producing their own B movie based on their analyzes in the genre.

Learning Outcomes

The students who have succeeded in this course;
i. understand the common characteristics of B movies.
ii. gain the ability to design a B movie.
iii. Learn the rules of B Movie making
iv. Learn to create a film with a low budget and the tricks in a low budget film production.

Course Content

In this class students learn the main principles of B Movie. It is encouraged to discuss in the class how image creates meaning with the help of B Movie composition and the difference between B and A Movie

Weekly Detailed Course Contents

Week Subject Related Preparation
1) information about course -
2) B movie analysis of famous director and producers Duel – Steven Spielberg
3) B movie analysis of famous director and producers Braindead – Peter Jackson
4) B movie analysis of famous director and producers Cape Fear -Martin Scorsese
5) B movie analysis of famous director and producers Joy Ride – J.J. Abrams
6) B movie analysis of famous director and producers The Teror – Ford Coppola
7) Final Project: Script Design Neighbor – Robert Masciantonio
8) Final Project: Script Design -
9) Final Project: Production Planning -
10) Final Project: Preparing Shooting Plan -
11) Final Project :Art Design and Make-up -
12) Final Project :Art Design and Make-up -
13) Final Project : Shooting -
14) Final Project : Editing -

Sources

Course Notes / Textbooks: Plannig the Low-Budget Film Robert Latham
Digital Filmmaking 101: An Essential Guide to Producing Low-Budget Movies Dale Newton Sir
Destroy All Movies!!! The Complete Guide to Punks on Film Zack Carlson , Bryan Connoly
References: -

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 30
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Application 3 3 9
Field Work 3 5 15
Study Hours Out of Class 4 3 12
Project 5 5 25
Midterms 1 3 3
Final 1 15 15
Total Workload 121

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.